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	<title>Comments on: Understanding Cognition, User Experience Winners &amp; Losers, and a Design Failure.</title>
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	<link>http://www.stevebromley.com/blog/2009/11/04/understanding-cognition-user-experience-winners-losers-and-a-design-failure/</link>
	<description>Usability, user experience and HCI for games and online</description>
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		<title>By: Jane M</title>
		<link>http://www.stevebromley.com/blog/2009/11/04/understanding-cognition-user-experience-winners-losers-and-a-design-failure/comment-page-1/#comment-44</link>
		<dc:creator>Jane M</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:52:00 +0000</pubDate>
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		<description>I have a similar gripe with my office&#039;s water system. Why should I have to press two buttons for one task? Why not just press and hold the cold water button for cold and the hot water button for hot?</description>
		<content:encoded><![CDATA[<p>I have a similar gripe with my office&#8217;s water system. Why should I have to press two buttons for one task? Why not just press and hold the cold water button for cold and the hot water button for hot?</p>
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		<title>By: Understanding Cognition, User Experience Winners &#38; Losers, and a &#8230; &#124; UserAids.Com</title>
		<link>http://www.stevebromley.com/blog/2009/11/04/understanding-cognition-user-experience-winners-losers-and-a-design-failure/comment-page-1/#comment-22</link>
		<dc:creator>Understanding Cognition, User Experience Winners &#38; Losers, and a &#8230; &#124; UserAids.Com</dc:creator>
		<pubDate>Tue, 10 Nov 2009 03:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevebromley.com/blog/?p=188#comment-22</guid>
		<description>[...] Originally posted here: Understanding Cognition, User Experience Winners &amp; Losers, and a &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally posted here: Understanding Cognition, User Experience Winners &amp; Losers, and a &#8230; [...]</p>
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