<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 100 Rogues &#8211; Playability Heuristics Review</title>
	<atom:link href="http://www.stevebromley.com/blog/2010/05/18/100-rogues-playability-heuristics-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stevebromley.com/blog/2010/05/18/100-rogues-playability-heuristics-review/</link>
	<description>Usability, user experience and HCI for games and online</description>
	<lastBuildDate>Thu, 26 Jan 2012 19:23:48 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Gerrys Blog &#187; Blog Archive &#187; Heuristics As a Marketing Concept</title>
		<link>http://www.stevebromley.com/blog/2010/05/18/100-rogues-playability-heuristics-review/comment-page-1/#comment-1623</link>
		<dc:creator>Gerrys Blog &#187; Blog Archive &#187; Heuristics As a Marketing Concept</dc:creator>
		<pubDate>Mon, 24 May 2010 17:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevebromley.com/blog/?p=858#comment-1623</guid>
		<description>[...] 100 Rogues &#8211; Playability Heuristics Review &#124; Steve Bromley&#039;s UX Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] 100 Rogues &#8211; Playability Heuristics Review | Steve Bromley&#39;s UX Blog [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

