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	<title>Comments on: Test with real users – not your team</title>
	<atom:link href="http://www.stevebromley.com/blog/2010/07/26/test-with-real-users-%e2%80%93-not-your-team/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stevebromley.com/blog/2010/07/26/test-with-real-users-%e2%80%93-not-your-team/</link>
	<description>Usability, user experience and HCI for games and online</description>
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		<title>By: Steve</title>
		<link>http://www.stevebromley.com/blog/2010/07/26/test-with-real-users-%e2%80%93-not-your-team/comment-page-1/#comment-1663</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 27 Jul 2010 09:13:10 +0000</pubDate>
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		<description>That sounds interesting Jacob, and I agree that it could be useful with the HUD. 
The racing game Split/Second had an innovative position for the HUD behind the car, rather than the typical &#039;corners of the screen&#039; position. A comparitive study would be interesting.
If no-one else does it, maybe I&#039;ll have to get in touch! :-)</description>
		<content:encoded><![CDATA[<p>That sounds interesting Jacob, and I agree that it could be useful with the HUD.<br />
The racing game Split/Second had an innovative position for the HUD behind the car, rather than the typical &#8216;corners of the screen&#8217; position. A comparitive study would be interesting.<br />
If no-one else does it, maybe I&#8217;ll have to get in touch! <img src='http://www.stevebromley.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Jacob Creech</title>
		<link>http://www.stevebromley.com/blog/2010/07/26/test-with-real-users-%e2%80%93-not-your-team/comment-page-1/#comment-1662</link>
		<dc:creator>Jacob Creech</dc:creator>
		<pubDate>Tue, 27 Jul 2010 03:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevebromley.com/blog/?p=978#comment-1662</guid>
		<description>Thanks for the great post - this is really good information to get out there.

Interesting that you mention remote research, because that&#039;s exactly what I was thinking about when I started reading the article.

We actually run our own remote testing tool at http://intuitionhq.com - it&#039;s a really simple way to test UIs, site designs, redesigns and wireframes, but I&#039;d never though of it for testing games before. I think for the UI and HUD it would be a pretty neat way to test, and I&#039;d be really curious to some results.

If you&#039;d like to try out IntuitionHQ flick me an email or check us out on twitter @intuitionhq

Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Thanks for the great post &#8211; this is really good information to get out there.</p>
<p>Interesting that you mention remote research, because that&#8217;s exactly what I was thinking about when I started reading the article.</p>
<p>We actually run our own remote testing tool at <a href="http://intuitionhq.com" rel="nofollow">http://intuitionhq.com</a> &#8211; it&#8217;s a really simple way to test UIs, site designs, redesigns and wireframes, but I&#8217;d never though of it for testing games before. I think for the UI and HUD it would be a pretty neat way to test, and I&#8217;d be really curious to some results.</p>
<p>If you&#8217;d like to try out IntuitionHQ flick me an email or check us out on twitter @intuitionhq</p>
<p>Thanks for sharing!</p>
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