Applying service design principles to games development offers new opportunities for designers, researchers and producers to understand and influence the development of games. As many games move towards a model of providing content over time, a faster cadence for games development means that dedicated effort to understanding and influencing the content creation process becomes a […]
As mentioned on my twitter account recently, I am almost at the end of writing a user research book – which is probably a sensible time to start talking about it. The book, Building User Research Teams, will be a practical guide on how to establish a new user research team.
I’ve been working for Reach for the last few months, building a new user research function to support their development and publishing of magazines, newspapers and websites. As usual, I’ve used this as an opportunity to write about user research – this post will be updated to collect blog posts on Reach’s official blog that […]
I’ve been making some short HTML games in Twine. Each take less than 5 minutes to play through
For the last 2.5 years, I have been user research lead within a public sector organisation (as evident from the blog posts…). This was my first time being a line manager and my first time introducing research into an organisation that didn’t do it previously. During both of these experiences I made some mistakes, and […]