Archive
A complete listing of all my UX Blog posts, sorted by category.
Jump to a category: UX Guides, Game Usability, UX Book Reviews, Selling UX in Games, iPhone Game Design, Flash Gaming, HCI, Off Topic,UX Guides
- The 5 secrets to happy players with Agile Games Development (21/06/11)
- How to make an addictive strategy game (06/05/11)
- How to make an addictive social game (06/04/11)
- How to avoid ethical pitfalls when working with users (23/03/11)
- What is user experience? (29/10/10)
- The thirty minute facebook game usability test (01/09/10)
- The right environment for user testing (10/08/10)
- Test with real users – not your team (26/07/10)
- The Problems with Surveys for User Experience Tests (07/07/10)
- Telling Tales – Stories for promoting user experience. (06/04/10)
- Quantifying the unquantifiable – Expert Evaluations (22/03/10)
- The Uncanny Valley of Wireframes (09/02/10)
- The Likert scale – Or “How I learnt to stop worrying, and ‘strongly enjoy’ the bomb”. (25/01/10)
- How to make an effective usability persona (19/01/10)
- Why you should always video players when testing games (15/01/10)
- Five essential iPhone apps for usability professionals (11/12/09)
- Conducting an Expert Review (30/11/09)
- How to present a UX Report (17/11/09)
- 7 aspects of successful usability questionnaires (11/11/09)
Game Usability
- Measuring Social Interaction in games on Gamasutra (28/01/12)
- Games User Research Review of 2011 (09/01/12)
- Measuring Social Interaction in Edge (03/12/11)
- The effect of collectables on the player experience in games (10/11/11)
- Driver: San Francisco Usability Review (Part 2) (31/10/11)
- Driver: San Francisco Usability Review (Part 1) (18/10/11)
- This week’s gaming usability roundup – Portal 2, Deus Ex, Driver San Francisco. (12/10/11)
- Some great articles on games usability and player experience (12/09/11)
- Valve’s philosophy with User Research in Games (Gabe Newell & Mike Ambinder) (01/09/11)
- [Prototype] – Some UX and Usability thoughts. (17/08/11)
- Ian Marsh, creator of Tiny Tower, on user research, play-testing and F2P (10/08/11)
- multi.player Conference Review – Social Interaction, Bartle and Orcs! (26/07/11)
- “Playing to win?” @ multi.player conference (18/07/11)
- Usability Fail – Worms (and Worms 2) (07/07/11)
- Erik Rothoff Andersson (Kick Ass) on testing with users & why you shouldn’t listen to what users say! (28/06/11)
- The 5 secrets to happy players with Agile Games Development (21/06/11)
- Perfect Dark – Game Usability from the 90’s (06/06/11)
- How to make an addictive strategy game (06/05/11)
- Desperation & Disappointment: Social interaction in We Dare (12/04/11)
- How to make an addictive social game (06/04/11)
- Making players into designers – Little Big Planet 2 (01/04/11)
- Usability Fail – Monkey Island 2 (14/02/11)
- Tony Gowland on playtesting for web-based games (31/01/11)
- 5 predictions for Games UX in 2011 (17/01/11)
- Usability Thoughts – Mass Effect (10/01/11)
- Playability Review – 56 Sage Street (14/10/10)
- Pong – Playability Heuristics Review (08/10/10)
- Sony love buttons (06/10/10)
- The future of games accessibility (30/09/10)
- Accessibility in games (23/09/10)
- The thirty minute facebook game usability test (01/09/10)
- Selling UX in games – everyone else is doing it. (16/08/10)
- Make work fun – examples of applying the UX of games (12/07/10)
- User Experience or Player Experience? (15/06/10)
- Games Usability Testing is not QA! (01/06/10)
- 100 Rogues – Playability Heuristics Review (18/05/10)
- The importance of usability in Mobile Geolocation games. (04/05/10)
- Understanding players through biometrics (20/04/10)
- Get Lost! – Improving player experience through signposting and map design in games. (29/03/10)
- Improving the Player Experience – How to make great loading screens (22/02/10)
- Why you should always video players when testing games (15/01/10)
- How real-world game usability testing is changing (17/12/09)
- Game Usability: Advancing the Player Experience Book Review (03/12/09)
- Shh! iPhone gaming should respect your sound settings (09/11/09)
- Mobile Games should start quickly (lets get down to business!) (23/10/09)
- Controls should be appropriate to the iPhone’s input methods (shake now!) (16/10/09)
- iPhone games should not be interrupted by calls. (12/10/09)
- iPhone Game Design Heuristics (08/10/09)
UX Book Reviews
- Gamification by Design by Gabe Zimmerman and Christopher Cunningham – Book Review (19/09/11)
- Designing Interfaces by Jenifer Tidwell – Book Review (21/02/11)
- Evaluating User Experience in Games – Book Review (20/07/10)
- Remote Research – Book Review (23/06/10)
- Effective UI by the EffectiveUI team – Book Review (27/04/10)
- Rocket Surgery Made Easy by Steve Krug – Book Review (01/03/10)
- A Theory of Fun for Game Design by Ralph Koster – Book Review (04/02/10)
- Selling Usability by John Rhodes Book Review (05/01/10)
- Game Usability: Advancing the Player Experience Book Review (03/12/09)
- The Humane Interface by Jef Raskin (24/11/09)
- Alan Cooper’s The Inmates are Running the Asylum (02/11/09)
Selling UX in Games
- Selling UX in Games – Get everyone involved (08/09/10)
- Selling UX in games – everyone else is doing it. (16/08/10)
iPhone Game Design
- Ian Marsh, creator of Tiny Tower, on user research, play-testing and F2P (10/08/11)
- How to make an addictive social game (06/04/11)
- The usability of iPhone’s Game Center (21/10/10)
- All Change – Apple’s new social gaming network (13/04/10)
- Shh! iPhone gaming should respect your sound settings (09/11/09)
- Mobile Games should start quickly (lets get down to business!) (23/10/09)
- Controls should be appropriate to the iPhone’s input methods (shake now!) (16/10/09)
- iPhone games should not be interrupted by calls. (12/10/09)
- iPhone Game Design Heuristics (08/10/09)
Flash Gaming
- None More Black updated! (13/06/11)
- None More Black (My First Flash Game!) (01/06/11)
HCI
- UX Updates: What’s going on (Writing Workshop, Flash Games and a Conference!) (25/05/11)
- The Reflective Practitioner in User Centred Design (12/05/11)
- A Celebration of Ludic Interfaces (27/04/11)
- Dark Pattern – RedSave & Chairman Mao (20/04/11)
- Natural Language Programming – Can players become designers? (30/03/11)
- User Centered Design vs. Genius Method – Which Approach Is Best for you? (14/03/11)
- Does WarioWare DIY make users into designers? (08/03/11)
- How presentation affects perception when working with users (02/03/11)
- Ethnography as an application of third space theory (09/02/11)
- Unintentionally designing with users. (24/01/11)
- Usability Fail – Twitter on iPhone (20/01/11)
- Usability Fail – Lotus Notes (13/01/11)
- The User Experience of waiting for the bus (04/01/11)
- Chatting as you frag – Why you’re better at games when not paying attention. (03/12/10)
- Amazon understands its customers (19/11/10)
- Improving the user experience of driving (11/11/10)
- UXBrighton 2010 Conference Review (15/09/10)
- Usability Issues in Sharepoint (03/08/10)
- Applying Games UX lessons makes dull tasks fun! (29/06/10)
- Replacing the Desktop? (08/06/10)
- iPad Usability Study (25/05/10)
- UX needs an Agile environment (12/05/10)
- Telling Tales – Stories for promoting user experience. (06/04/10)
- Watching ‘average users’: Word (08/03/10)
- A Terrible User Experience & how to fix it– Zoomerang.com (16/02/10)
- No user testing? Oops! – The Digiscent iSmell (29/01/10)
- Five essential iPhone apps for usability professionals (11/12/09)
- The Humane Interface by Jef Raskin (24/11/09)
- The user experience of Ticketmaster ruins Christmas (19/11/09)
- Understanding Cognition, User Experience Winners & Losers, and a Design Failure. (04/11/09)
- Evaluating existing technologies, paper prototypes in action, Windows 7 and the disappointing user experience of my DVD player! (27/10/09)
- HCI learning, a day analyzing user experience, and thoughts about remote usability testing (19/10/09)
- Introduction to Human Computer Interaction (09/10/09)
Off Topic
- Quake Matrix Retrospective (02/08/11)
- Who are you? (22/08/10)
- (Dont) Get Rich Quick (15/03/10)
- Happy New Decade (31/12/09)
