European Games User Research Conference – Call for Submissions now open

We’ve launched the website for #GamesUR, the first European Games User Research Conference, and are now looking for submissions. The conference is a one-day knowledge-sharing and networking event for professionals, novices and students interested in playtesting, video game user research, and the study of player psychology. It will be in London, on July 17th 2015. […]

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Games User Research Community Resources

The Games User Research community has always been very open, cooperative and is full of people who dedicate their personal time to helping the community. There can be challenges caused by working in an industry where NDAs and secrets are important, but despite this the community has put a lot of effort into maintaining an […]

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Don’t Playtest Your Game

This post is about why you shouldn’t playtest your game. But it’s not about why your game shouldn’t be tested. It just shouldn’t be you, the developer, doing it. Playtesting during development is invaluable, and it’s great to see how enthusiastic many teams are about running their own tests. However there are a number of […]

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Help us shape a European Games User Research event

Hello fellow Games User Research enthusiast. A group of researchers (Mirweis Sangin, Seb Long, Steve Mathiesen and myself) are planning to run a Games User Research event in Europe next year. Before we decide the format, we’d like to get some insight from other researchers based in Europe about what they’d expect from an event, […]

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