Book Release and Conference Talk

A couple of updates on things I’ve done recently… The GamesUR Book has been released! I wrote a chapter on how to run interviews for researching games, which appears in the new book “Games User Research”, published by Oxford University Press. This chapter was written a little while ago, while I was still at PlayStation, […]

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App in Seconds Interview – Rapid iPhone Prototyping

I recently spoke to Frank Gaine, the man behind a new web-based iPhone prototyping tool AppInSeconds. It promises to allow rapid prototyping of iPhone apps, and is compatible with iPhones itself, allowing you to emulate menus and create mock GPS functionality quickly and easily and see exactly how they’d function on the phone – ideal […]

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The Reflective Practitioner in User Centred Design

The reflective practitioner, as described by Schon in his 1983 book, is the idea of continually reflecting on your work and the process during the design or production of a system. By continually reviewing, and improving the manner in which you work, and the deliverables, the process can be continually refined and improved, leading to […]

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A Celebration of Ludic Interfaces

Where traditionally people try to design technology with goals such as efficiency, accuracy, and ease-of-use, ludic interfaces instead aim to prioritise a different set of ideals, such as play, user-generated content, and co-operation. Ludic interfaces are typically low-cost and aim to encourage playfulness (as you can see from the name’s origins in the word ‘ludicrous’). […]

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