(Updated Jan 2019) As you may know, nine months ago I left PlayStation to lead the User Research Team at Parliament. Although it’s been sad to leave the world of gaming, and many awesome colleagues, it’s been nice to be able to talk more openly about the work our research team is doing, especially through […]
I recently wrote an article for PaulOlyslager.com on gamification and looked at its history, the controversy surrounding it, and what this means to businesses interested in gamification today. Read “Is this the end of gamification” on Paul’s site. For more on gamification, I also reviewed Gabe Zimmerman’s book “Gamification by Design” last year.
This year is the tenth anniversary of Quake Matrix. Quake Matrix was a mod for the original Quake, based on the film The Matrix, in which I contributed to the level creation. Starting as a small project among school friends, we went on to have considerable success, featuring on the popular (at the time) PlanetQuake […]
I’m away for just over a week, and thought I’d fill the gap with something a little different. Although I generally try to write about user experience and usability in relation to games, Google analytics shows that the most popular posts are typically more general ‘how to’ guides, independent of platform. So, in the spirit […]
You’ll have to forgive an off-topic post, but it’s interesting (I promise). It’s a story. About how I didn’t get rich quick. Its also about how you can’t get rich quick either. It’s a bit epic though, so make yourself a cup of tea. Are you sitting comfortably? Then we’ll begin. Prelude It all starts […]