What’s in a games user research report?

To improve the GUR-SIG mentoring scheme, one of my goals is to produce examples of the work that user researchers do. Students on the scheme have asked about wanting to see a games user research report, however because real reports are often under NDA, mentors can find sharing real reports a challenge. To help address […]

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Running User Tests for Virtual Reality

I recently gave a talk at UXBrighton about running user tests for virtual reality. The event was a really fun evening, with some great talks from Deborah Amar and Henry Ryder, and was organised by Harvey from Player Research. In my talk, I covered some tips that I’d learned from running user research for virtual […]

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Some things I’ve learned about moderating playtesting sessions

1-1 playtesting sessions, where the moderator is sat in the room with an individual player (or small groups playing on one console), are a key part of games user research, and are essential for getting useful usability feedback throughout the development process. During my time at PlayStation I’ve been lucky enough to work with some […]

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The problem with AR games…

… and how User Research can help Over the last few years, I’ve researched and played many Augmented Reality games. Through this experience, and from looking at reviews of other AR games, I’ve learned how critical user research is to the production of a good AR game, and what can go wrong when research isn’t […]

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