… and how User Research can help Over the last few years, I’ve researched and played many Augmented Reality games. Through this experience, and from looking at reviews of other AR games, I’ve learned how critical user research is to the production of a good AR game, and what can go wrong when research isn’t […]
Sometimes it can be hard enough to convince a team to test their game once. Testing a game once is great at identifying problems and issues with a game. However after the team have addressed these issues, researchers have a new challenge – convincing the team to test again. Without retesting, it is difficult to […]
A common question for user researchers is how many participants are required to find ‘true’ results. Clients can say “but that was only one user” as a reason to disregard a finding. A key part of our role is to explain that one user can be very significant, for example in a 5 user study, […]
Recently I posted my thoughts on what’s required to get started in games user research . I’ve also reached out to some members of the game UX community, and asked them “what would be the one piece of advice you’d give to people wanting to break into games user research?” Read on for their top […]
Agile software development offers a fantastic opportunity to integrate user insight into the game development process, leading to better games. In this post, I’ll cover the main methods that can be used to integrate user insight into agile games development, and why this is important.