Posts Tagged ‘games’
The effect of collectables on the player experience in games
I’ve recently been enjoying Alan Wake, the story-driven survival horror game. However it does suffer from an overabundance of collectable items and tasks, which are used to earn achievement points. This has a significant effect on the player experience, and unfortunately often not for the reason intended. Today, I’ll consider why collectables are used in games, the problems inherent with their use, and potential ways to fix them!

Finally, the fun of stamp collecting on your console!
Driver: San Francisco Usability Review (Part 2)
Following up from my recent review of the top positive user experience elements in Driver: San Francisco, this week I’ll be looking at the top 5 usability and user experience issues that cause a negative player experience.
For each issue, I’ll also discuss potential fixes that could be implemented in order to create a more positive game playing experience.

Image by wiiloveit (Flickr)
Driver: San Francisco Usability Review (Part 1)
Driver: San Francisco is a new multi-platform action racer game and is part of the popular Driver series.
Unlike last weeks post, this week I’ve looked at the real usability issues (and pluses) in Driver: San Francisco. This week I’ll be looking at all the elements that create a positive player experience. Next week, we’ll be looking at the major usability issues, and what can be done to resolve this!

Driver: San Francisco
