Measuring and Minimising Sickness in Virtual Reality

This week I gave a talk at The Research Thing on how Simulator Sickness can be identified and measured in virtual reality games, and some best practises for avoiding it. It’s based on my experience from PlayStation, and a lot of good research done by others. I’ve shared the slides below, and my notes. The […]

Read More

Measuring Social Interaction in games on Gamasutra

My research, in collaboration with Pejman Mirza-Babaei, Graham Mcallister & Jon Napier of Relentless Software has now been featured on Gamasutra. The article is a summary of our work on defining how people interact when playing games, how we’ve measured this, and what we found when we applied this method to the quiz game Buzz! […]

Read More