Don’t Playtest Your Game

This post is about why you shouldn’t playtest your game. But it’s not about why your game shouldn’t be tested. It just shouldn’t be you, the developer, doing it. Playtesting during development is invaluable, and it’s great to see how enthusiastic many teams are about running their own tests. However there are a number of […]

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Playtesting doesn’t “make games easier”

I was surprised to see the amount of misinformation and disdain for playtesting within this thread on reddit. The post is about the decision to change a route in Half Life 2 based on a single playtester getting lost for 30 minutes, and ultimately “remove the maze-like elements”. It was interesting to see the responses […]

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