Being the observer is often seen as the less glamorous side of usability testing. While the moderator gets to meet and interact directly with the player, the observer is trapped behind the one-way mirror. However it is actually the more important of the two roles – the observer is the one who is identifying and […]
1-1 playtesting sessions, where the moderator is sat in the room with an individual player (or small groups playing on one console), are a key part of games user research, and are essential for getting useful usability feedback throughout the development process. During my time at PlayStation I’ve been lucky enough to work with some […]
As a games user researcher, the ultimate question we are trying to answer is usually “is my game good?” This is a very difficult topic – there are many facets that go into making a good game, and although we can help with some of them, there are many more that are difficult to influence. […]
I’ve just got back from a few days in Hohenheim, at the multi.player conference, and wanted to share my experiences. The conference was on “The social aspects of digital gaming”, and was a fantastic chance to meet people working in a similar field to myself. The talk Pejman and I gave, on measuring social interaction […]
This is a guest blog post by Devin Jordan of IdentityMine.com. Devin discusses some of the benefits of using an expert-evaluation based model, rather than a pure user-centred method. Read on to see his argument, and comment on what you think!