“Will people like my game?” is a hard question for user researchers. This is doubly so when asking “Will children like my game?” In this article I look at why this is the case, and what games user researchers can do about it.
I’ve discussed before how trophies or achievements in games can have a big effect on the player’s experience– many people use these meta-goals to influence how they play the game, or to extend their enjoyment of the game. However sometimes designers do not consider how achievements will affect players, and make some common mistakes. Today […]
In most current-gen action-adventure or FPS games collectables are common. Usually linked to trophies, they allow designers to extend the life span of their game, by giving the player additional meta-goals to complete. However, making successful collectables is not as simple as just placing random objects throughout your game. I’ve written about issues with collectables […]
I like games with interesting ideas and I often try flawed games which feature a unique gimmick. A great experience I had of this recently was Singularity, Raven’s under advertised first person shooter, where the player is given a “time gun” that allows them to manipulate the environment, and enemies, sending them backward and forward […]
As a games user researcher, the ultimate question we are trying to answer is usually “is my game good?” This is a very difficult topic – there are many facets that go into making a good game, and although we can help with some of them, there are many more that are difficult to influence. […]