Measuring and Minimising Sickness in Virtual Reality

This week I gave a talk at The Research Thing on how Simulator Sickness can be identified and measured in virtual reality games, and some best practises for avoiding it. It’s based on my experience from PlayStation, and a lot of good research done by others. I’ve shared the slides below, and my notes. The […]

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Running User Tests for Virtual Reality

I recently gave a talk at UXBrighton about running user tests for virtual reality. The event was a really fun evening, with some great talks from Deborah Amar and Henry Ryder, and was organised by Harvey from Player Research. In my talk, I covered some tips that I’d learned from running user research for virtual […]

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