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<oembed><version>1.0</version><provider_name>Steve Bromley - User Research</provider_name><provider_url>https://www.stevebromley.com/blog</provider_url><author_name>Steve Bromley</author_name><author_url>https://www.stevebromley.com/blog/author/admin/</author_url><title>Games User Research in 2013 - Steve Bromley - User Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="YqZ5oyqgnB"&gt;&lt;a href="https://www.stevebromley.com/blog/2013/02/06/games-user-research-in-2013/"&gt;Games User Research in 2013&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.stevebromley.com/blog/2013/02/06/games-user-research-in-2013/embed/#?secret=YqZ5oyqgnB" width="600" height="338" title="&#x201C;Games User Research in 2013&#x201D; &#x2014; Steve Bromley - User Research" data-secret="YqZ5oyqgnB" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>As we dive into 2013, I was interested in what this year may hold for the games user research field. I&#x2019;ve asked a number of researchers, representing commercial research and academia, what they are excited about for the industry in 2013, and what they think the big themes of the next year will be for [&hellip;]</description></oembed>
