{"version":"1.0","provider_name":"Steve Bromley - User Research","provider_url":"https:\/\/www.stevebromley.com\/blog","author_name":"Steve Bromley","author_url":"https:\/\/www.stevebromley.com\/blog\/author\/admin\/","title":"How real-world game usability testing is changing - Steve Bromley - User Research","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"qDJEKLC3EX\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2009\/12\/17\/how-real-world-game-usability-testing-is-changing\/\">How real-world game usability testing is changing<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.stevebromley.com\/blog\/2009\/12\/17\/how-real-world-game-usability-testing-is-changing\/embed\/#?secret=qDJEKLC3EX\" width=\"600\" height=\"338\" title=\"&#8220;How real-world game usability testing is changing&#8221; &#8212; Steve Bromley - User Research\" data-secret=\"qDJEKLC3EX\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n<\/script>\n","description":"Recently I visited a global game publishers&#8217; usability lab in London to help out for a day, and participated running UX tests on the current revision of an upcoming game. The experience was extremely educational, and enjoyable, and changed my perception of integrating usability within an established company. Unlike the academic settings in which I [&hellip;]","thumbnail_url":"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2009\/12\/boss-yelling.png"}