{"version":"1.0","provider_name":"Steve Bromley - User Research","provider_url":"https:\/\/www.stevebromley.com\/blog","author_name":"Steve Bromley","author_url":"https:\/\/www.stevebromley.com\/blog\/author\/admin\/","title":"Selling UX in Games \u2013 Get everyone involved - Steve Bromley - User Research","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"4Uz5x9WYN0\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/08\/selling-ux-in-games-get-everyone-involved\/\">Selling UX in Games \u2013 Get everyone involved<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/08\/selling-ux-in-games-get-everyone-involved\/embed\/#?secret=4Uz5x9WYN0\" width=\"600\" height=\"338\" title=\"&#8220;Selling UX in Games \u2013 Get everyone involved&#8221; &#8212; Steve Bromley - User Research\" data-secret=\"4Uz5x9WYN0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n<\/script>\n","description":"This post forms part 2 of the series of selling UX to games companies, focusing on how you, as a proponent of user testing can overcome the major obstacles stopping game companies from investing in this emerging field. This week I\u2019m focusing on visibility and reveal how getting people involved is key to selling UX [&hellip;]","thumbnail_url":"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2010\/09\/Large-Hadron-Collider.png"}