{"id":442,"date":"2010-01-04T11:02:18","date_gmt":"2010-01-04T10:02:18","guid":{"rendered":"http:\/\/www.stevebromley.com\/blog\/?page_id=442"},"modified":"2021-12-01T14:06:08","modified_gmt":"2021-12-01T13:06:08","slug":"blog-archive","status":"publish","type":"page","link":"https:\/\/www.stevebromley.com\/blog\/blog-archive\/","title":{"rendered":"Blog Archive"},"content":{"rendered":"\n<p>Over a decade&#8217;s worth of blog posts, starting from day one of studying Human Computer Interaction at university.<\/p>\n\n\n\n<p>A lot of my more recent writing has been on company blogs, you&#8217;ll find them by looking at these <a href=\"http:\/\/www.stevebromley.com\/blog\/2019\/06\/07\/blog-posts-from-reach\/\">posts from Reach<\/a>, and <a href=\"http:\/\/www.stevebromley.com\/blog\/2017\/07\/29\/blog-posts-from-parliament\/\">posts from Parliament<\/a><\/p>\n\n\n\n<p>The older content may no longer represent my understanding or views on the topics covered, so consider ignoring anything written longer than about&#8230; 5 years ago.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Recent posts<\/strong><\/h2>\n\n\n\n<div class=\"wp-block-query is-layout-flow wp-block-query-is-layout-flow\"><ul class=\"wp-block-post-template is-layout-flow wp-block-post-template-is-layout-flow\"><li class=\"wp-block-post post-2974 post type-post status-publish format-standard hentry category-games-user-research grve-entry-item grve-blog-item\">\n\n<div class=\"wp-block-group\" style=\"padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2023\/01\/19\/wheres-all-the-posts-about-games\/\" target=\"_self\" >Where&#8217;s all the posts about games?<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Where to find my latest articles on games user research<\/p><p class=\"wp-block-post-excerpt__more-text\"><a class=\"wp-block-post-excerpt__more-link\" href=\"https:\/\/www.stevebromley.com\/blog\/2023\/01\/19\/wheres-all-the-posts-about-games\/\">Read on to learn more<\/a><\/p><\/div>\n\n<div class=\"wp-block-post-date\"><time datetime=\"2023-01-19T21:51:34+01:00\">January 19, 2023<\/time><\/div><\/div><\/div>\n\n<\/li><li class=\"wp-block-post post-2939 post type-post status-publish format-standard hentry category-games-user-research grve-entry-item grve-blog-item\">\n\n<div class=\"wp-block-group\" style=\"padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2022\/07\/03\/essential-videos-and-talks-for-new-games-user-researchers\/\" target=\"_self\" >Essential videos and talks for new games user researchers<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">An introduction to some of the fantastic video resources available online. Ranging from 101 introductions to in-depth guides, \u2018day in the life\u2019 and more \u2013 video resources are a useful for learning about UX and games user research (GUR) alongside books, articles, and classes.<\/p><p class=\"wp-block-post-excerpt__more-text\"><a class=\"wp-block-post-excerpt__more-link\" href=\"https:\/\/www.stevebromley.com\/blog\/2022\/07\/03\/essential-videos-and-talks-for-new-games-user-researchers\/\">Read on to learn more<\/a><\/p><\/div>\n\n<div class=\"wp-block-post-date\"><time datetime=\"2022-07-03T10:50:13+01:00\">July 3, 2022<\/time><\/div><\/div><\/div>\n\n<\/li><li class=\"wp-block-post post-2874 post type-post status-publish format-standard hentry category-games-user-research grve-entry-item grve-blog-item\">\n\n<div class=\"wp-block-group\" style=\"padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2022\/02\/21\/move-from-academia-to-the-games-industry\/\" target=\"_self\" >Move from academia to the games industry<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">After completing a post-graduate course, it can be hard to work out what to do next. I often get emails from people interested in games, but unsure of what to do after university. How to move from academia into the games industry is a common topic that students bring to me. In this article, we&hellip;<\/p><p class=\"wp-block-post-excerpt__more-text\"><a class=\"wp-block-post-excerpt__more-link\" href=\"https:\/\/www.stevebromley.com\/blog\/2022\/02\/21\/move-from-academia-to-the-games-industry\/\">Read on to learn more<\/a><\/p><\/div>\n\n<div class=\"wp-block-post-date\"><time datetime=\"2022-02-21T20:59:28+01:00\">February 21, 2022<\/time><\/div><\/div><\/div>\n\n<\/li><li class=\"wp-block-post post-2831 post type-post status-publish format-standard has-post-thumbnail hentry category-games-user-research grve-entry-item grve-blog-item\">\n\n<div class=\"wp-block-group\" style=\"padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2021\/12\/06\/essential-games-user-research-books-games-ux-reading-list\/\" target=\"_self\" >Essential Games User Research Books &#8211; Games UX reading list<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Games user researchers apply UX and scientific best practices to design and run high quality playtests and research studies. These studies help designers make confident game design decisions. In this post we cover the essential games user research books and Games UX reading. Working in Games UX and User Research is a popular career choice&hellip;<\/p><p class=\"wp-block-post-excerpt__more-text\"><a class=\"wp-block-post-excerpt__more-link\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/12\/06\/essential-games-user-research-books-games-ux-reading-list\/\">Read on to learn more<\/a><\/p><\/div>\n\n<div class=\"wp-block-post-date\"><time datetime=\"2021-12-06T13:29:54+01:00\">December 6, 2021<\/time><\/div><\/div><\/div>\n\n<\/li><li class=\"wp-block-post post-2712 post type-post status-publish format-standard has-post-thumbnail hentry category-games-user-research grve-entry-item grve-blog-item\">\n\n<div class=\"wp-block-group\" style=\"padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2021\/06\/21\/exploring-playtesting\/\" target=\"_self\" >Exploring playtesting<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">For the last six months, I\u2019ve been interviewing game developers about playtesting. I\u2019ve wanted to explore how they define it, why they do it, how they do it, and what makes playtesting difficult. Join me on the first step of the journey.<\/p><p class=\"wp-block-post-excerpt__more-text\"><a class=\"wp-block-post-excerpt__more-link\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/06\/21\/exploring-playtesting\/\">Read on to learn more<\/a><\/p><\/div>\n\n<div class=\"wp-block-post-date\"><time datetime=\"2021-06-21T15:57:05+01:00\">June 21, 2021<\/time><\/div><\/div><\/div>\n\n<\/li><li class=\"wp-block-post post-2680 post type-post status-publish format-standard hentry category-games-user-research grve-entry-item grve-blog-item\">\n\n<div class=\"wp-block-group\" style=\"padding-top:30px;padding-right:30px;padding-bottom:30px;padding-left:30px\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/www.stevebromley.com\/blog\/2021\/02\/09\/how-to-be-a-games-user-researcher-book-out-now\/\" target=\"_self\" >How To Be A Games User Researcher &#8211; Book Out Now!<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">The launch of the new games UX book &#8216;How To Be A Games User Researcher&#8217;<\/p><p class=\"wp-block-post-excerpt__more-text\"><a class=\"wp-block-post-excerpt__more-link\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/02\/09\/how-to-be-a-games-user-researcher-book-out-now\/\">Read on to learn more<\/a><\/p><\/div>\n\n<div class=\"wp-block-post-date\"><time datetime=\"2021-02-09T17:57:23+01:00\">February 9, 2021<\/time><\/div><\/div><\/div>\n\n<\/li><\/ul><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Games user research blog post<\/strong>s<\/h2>\n\n\n<ul class=\"wp-block-latest-posts__list has-dates wp-block-latest-posts\"><li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2023\/01\/19\/wheres-all-the-posts-about-games\/\">Where&#8217;s all the posts about games?<\/a><time datetime=\"2023-01-19T21:51:34+01:00\" class=\"wp-block-latest-posts__post-date\">January 19, 2023<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2022\/07\/03\/essential-videos-and-talks-for-new-games-user-researchers\/\">Essential videos and talks for new games user researchers<\/a><time datetime=\"2022-07-03T10:50:13+01:00\" class=\"wp-block-latest-posts__post-date\">July 3, 2022<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2022\/02\/21\/move-from-academia-to-the-games-industry\/\">Move from academia to the games industry<\/a><time datetime=\"2022-02-21T20:59:28+01:00\" class=\"wp-block-latest-posts__post-date\">February 21, 2022<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/12\/06\/essential-games-user-research-books-games-ux-reading-list\/\">Essential Games User Research Books &#8211; Games UX reading list<\/a><time datetime=\"2021-12-06T13:29:54+01:00\" class=\"wp-block-latest-posts__post-date\">December 6, 2021<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/06\/21\/exploring-playtesting\/\">Exploring playtesting<\/a><time datetime=\"2021-06-21T15:57:05+01:00\" class=\"wp-block-latest-posts__post-date\">June 21, 2021<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/02\/09\/how-to-be-a-games-user-researcher-book-out-now\/\">How To Be A Games User Researcher &#8211; Book Out Now!<\/a><time datetime=\"2021-02-09T17:57:23+01:00\" class=\"wp-block-latest-posts__post-date\">February 9, 2021<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/01\/21\/how-to-be-a-games-user-researcher-steve-interviewed-by-seb-long\/\">How To Be A Games User Researcher &#8211; Steve Interviewed by Seb Long<\/a><time datetime=\"2021-01-21T10:19:18+01:00\" class=\"wp-block-latest-posts__post-date\">January 21, 2021<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/12\/14\/increase-ux-research-impact-with-collaborative-studies\/\">Increase UX research impact with collaborative studies<\/a><time datetime=\"2020-12-14T10:57:12+01:00\" class=\"wp-block-latest-posts__post-date\">December 14, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/11\/17\/how-to-be-a-games-user-researcher-coming-soon\/\">How To Be a Games User Researcher &#8211; The Book<\/a><time datetime=\"2020-11-17T13:02:33+01:00\" class=\"wp-block-latest-posts__post-date\">November 17, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/10\/07\/brave-ux-interview-games-user-research-establishing-user-research-teams\/\">Brave UX Interview &#8211; Games User Research &#038; Establishing User Research Teams<\/a><time datetime=\"2020-10-07T19:15:38+01:00\" class=\"wp-block-latest-posts__post-date\">October 7, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/05\/31\/get-user-research-in-front-of-game-design-decisions\/\">Get user research in front of game design decisions<\/a><time datetime=\"2020-05-31T13:31:34+01:00\" class=\"wp-block-latest-posts__post-date\">May 31, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2019\/11\/27\/applying-service-design-principles-to-games-development\/\">Applying service design principles to games development<\/a><time datetime=\"2019-11-27T09:58:08+01:00\" class=\"wp-block-latest-posts__post-date\">November 27, 2019<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2018\/08\/07\/running-the-games-user-research-mentoring-scheme\/\">Running the Games User Research Mentoring Scheme<\/a><time datetime=\"2018-08-07T09:11:28+01:00\" class=\"wp-block-latest-posts__post-date\">August 7, 2018<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2018\/02\/28\/book-release-and-conference-talk\/\">Book Release and Conference Talk<\/a><time datetime=\"2018-02-28T12:06:02+01:00\" class=\"wp-block-latest-posts__post-date\">February 28, 2018<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2017\/05\/26\/measuring-and-minimising-sickness-in-vr-games\/\">Measuring and Minimising Sickness in Virtual Reality<\/a><time datetime=\"2017-05-26T17:50:29+01:00\" class=\"wp-block-latest-posts__post-date\">May 26, 2017<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2017\/03\/08\/whats-in-a-games-user-research-report\/\">What&#8217;s in a games user research report?<\/a><time datetime=\"2017-03-08T10:25:16+01:00\" class=\"wp-block-latest-posts__post-date\">March 8, 2017<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2016\/06\/03\/running-user-tests-for-virtual-reality\/\">Running User Tests for Virtual Reality<\/a><time datetime=\"2016-06-03T19:07:59+01:00\" class=\"wp-block-latest-posts__post-date\">June 3, 2016<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2016\/02\/03\/why-attend-gur-conferences\/\">Why attend GUR conferences?<\/a><time datetime=\"2016-02-03T13:03:16+01:00\" class=\"wp-block-latest-posts__post-date\">February 3, 2016<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2015\/07\/27\/gamesur-conference-is-done\/\">#GamesUR Conference is done!<\/a><time datetime=\"2015-07-27T18:23:48+01:00\" class=\"wp-block-latest-posts__post-date\">July 27, 2015<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2015\/06\/07\/speakers-announced-for-the-european-gamesur-conference-tickets-on-sale-now\/\">Speakers announced for the European #GamesUR conference &#8211; Tickets on sale now!<\/a><time datetime=\"2015-06-07T15:37:02+01:00\" class=\"wp-block-latest-posts__post-date\">June 7, 2015<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2015\/03\/19\/some-things-ive-learned-about-observing-playtesting-sessions\/\">Some things I&#8217;ve learned about observing playtesting sessions<\/a><time datetime=\"2015-03-19T16:48:53+01:00\" class=\"wp-block-latest-posts__post-date\">March 19, 2015<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2015\/02\/19\/european-games-user-research-conference-call-for-submissions-now-open\/\">European Games User Research Conference &#8211; Call for Submissions now open<\/a><time datetime=\"2015-02-19T11:56:27+01:00\" class=\"wp-block-latest-posts__post-date\">February 19, 2015<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2015\/01\/06\/some-things-ive-learned-about-moderating-playtesting-sessions\/\">Some things I&#8217;ve learned about moderating playtesting sessions<\/a><time datetime=\"2015-01-06T19:22:14+01:00\" class=\"wp-block-latest-posts__post-date\">January 6, 2015<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/11\/24\/the-problem-with-ar-games\/\">The problem with AR games\u2026<\/a><time datetime=\"2014-11-24T17:20:53+01:00\" class=\"wp-block-latest-posts__post-date\">November 24, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/09\/18\/games-user-research-community-resources\/\">Games User Research Community Resources<\/a><time datetime=\"2014-09-18T17:53:26+01:00\" class=\"wp-block-latest-posts__post-date\">September 18, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/07\/09\/dont-playtest-your-game\/\">Don&#8217;t Playtest Your Game<\/a><time datetime=\"2014-07-09T20:57:52+01:00\" class=\"wp-block-latest-posts__post-date\">July 9, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/06\/12\/help-us-shape-a-european-games-user-research-event\/\">Help us shape a European Games User Research event<\/a><time datetime=\"2014-06-12T16:43:21+01:00\" class=\"wp-block-latest-posts__post-date\">June 12, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/06\/05\/setting-up-a-multiplayer-game-in-trials-fusion\/\">Setting up a multiplayer game in Trials Fusion.<\/a><time datetime=\"2014-06-05T22:26:24+01:00\" class=\"wp-block-latest-posts__post-date\">June 5, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/04\/03\/gdc-2014-highlights\/\">GDC 2014 Highlights<\/a><time datetime=\"2014-04-03T19:02:24+01:00\" class=\"wp-block-latest-posts__post-date\">April 3, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/02\/24\/how-important-is-games-usability-to-reviewers\/\">How important is games usability to reviewers?<\/a><time datetime=\"2014-02-24T09:46:35+01:00\" class=\"wp-block-latest-posts__post-date\">February 24, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/02\/07\/testthen-test-again\/\">Test\u2026then test again<\/a><time datetime=\"2014-02-07T10:12:22+01:00\" class=\"wp-block-latest-posts__post-date\">February 7, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/12\/14\/usability-issues-in-batman-arkham-origins-blackgate\/\">Usability Issues in Batman: Arkham Origins Blackgate<\/a><time datetime=\"2013-12-14T21:24:21+01:00\" class=\"wp-block-latest-posts__post-date\">December 14, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/12\/02\/multiplayer-social-aspects-of-digital-gaming-is-out-now\/\">Multiplayer: Social Aspects of Digital Gaming is out now!<\/a><time datetime=\"2013-12-02T19:46:08+01:00\" class=\"wp-block-latest-posts__post-date\">December 2, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/09\/03\/book-chapter-out-soon\/\">Book chapter out soon!<\/a><time datetime=\"2013-09-03T17:58:28+01:00\" class=\"wp-block-latest-posts__post-date\">September 3, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/06\/30\/trophy-design-in-the-last-of-us\/\">Trophy Design in The Last of Us<\/a><time datetime=\"2013-06-30T09:32:49+01:00\" class=\"wp-block-latest-posts__post-date\">June 30, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/06\/11\/will-kids-like-my-game\/\">Will kids like my game?<\/a><time datetime=\"2013-06-11T09:14:04+01:00\" class=\"wp-block-latest-posts__post-date\">June 11, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/02\/15\/playtesting-doesnt-make-games-easier\/\">Playtesting doesn\u2019t \u201cmake games easier\u201d<\/a><time datetime=\"2013-02-15T20:12:14+01:00\" class=\"wp-block-latest-posts__post-date\">February 15, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/02\/06\/games-user-research-in-2013\/\">Games User Research in 2013<\/a><time datetime=\"2013-02-06T10:10:08+01:00\" class=\"wp-block-latest-posts__post-date\">February 6, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/12\/05\/4-achievement-sins-in-games\/\">5 achievement sins in games<\/a><time datetime=\"2012-12-05T12:08:44+01:00\" class=\"wp-block-latest-posts__post-date\">December 5, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/09\/26\/collectables-in-games-best-practises\/\">Collectables in games \u2013 Best Practises<\/a><time datetime=\"2012-09-26T08:34:51+01:00\" class=\"wp-block-latest-posts__post-date\">September 26, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/09\/14\/game-accessibility-guidelines\/\">Game Accessibility Guidelines<\/a><time datetime=\"2012-09-14T21:14:01+01:00\" class=\"wp-block-latest-posts__post-date\">September 14, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/09\/01\/mindjack-ps3-usability-review\/\">MindJack (PS3) &#8211; Usability Review<\/a><time datetime=\"2012-09-01T20:34:19+01:00\" class=\"wp-block-latest-posts__post-date\">September 1, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/07\/23\/is-my-social-game-good\/\">Is my social game good?<\/a><time datetime=\"2012-07-23T17:20:06+01:00\" class=\"wp-block-latest-posts__post-date\">July 23, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/06\/23\/how-to-save-games\/\">How to save games!<\/a><time datetime=\"2012-06-23T17:53:55+01:00\" class=\"wp-block-latest-posts__post-date\">June 23, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/06\/06\/what-is-games-user-research\/\">What is Games User Research?<\/a><time datetime=\"2012-06-06T17:01:16+01:00\" class=\"wp-block-latest-posts__post-date\">June 6, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/04\/25\/how-to-break-into-games-user-research-expert-opinions\/\">How to break into Games User Research  &#8211; The Expert Opinions (Updated!)<\/a><time datetime=\"2012-04-25T12:44:22+01:00\" class=\"wp-block-latest-posts__post-date\">April 25, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/03\/25\/how-to-break-into-games-user-research\/\">How to break into Games User Research<\/a><time datetime=\"2012-03-25T14:29:54+01:00\" class=\"wp-block-latest-posts__post-date\">March 25, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/03\/05\/measuring-social-interaction-at-games-developer-conference-gdc\/\">Measuring Social Interaction at Games Developer Conference (GDC)<\/a><time datetime=\"2012-03-05T10:16:36+01:00\" class=\"wp-block-latest-posts__post-date\">March 5, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/01\/28\/measuring-social-interaction-in-games-on-gamasutra\/\">Measuring Social Interaction in games on Gamasutra<\/a><time datetime=\"2012-01-28T17:11:35+01:00\" class=\"wp-block-latest-posts__post-date\">January 28, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/01\/09\/games-user-research-review-of-2011\/\">Games User Research Review of 2011<\/a><time datetime=\"2012-01-09T02:17:54+01:00\" class=\"wp-block-latest-posts__post-date\">January 9, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/12\/03\/measuring-social-interaction-in-edge\/\">Measuring Social Interaction in Edge<\/a><time datetime=\"2011-12-03T21:22:59+01:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/11\/10\/the-effect-of-collectables-on-the-player-experience-in-games\/\">The effect of collectables on the player experience in games<\/a><time datetime=\"2011-11-10T15:13:27+01:00\" class=\"wp-block-latest-posts__post-date\">November 10, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/10\/31\/driver-san-francisco-usability-review-part-2\/\">Driver: San Francisco Usability Review (Part 2)<\/a><time datetime=\"2011-10-31T13:38:50+01:00\" class=\"wp-block-latest-posts__post-date\">October 31, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/10\/18\/driver-san-francisco-usability-review-part-1\/\">Driver: San Francisco Usability Review (Part 1)<\/a><time datetime=\"2011-10-18T14:45:06+01:00\" class=\"wp-block-latest-posts__post-date\">October 18, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/10\/12\/this-weeks-gaming-usability-roundup-portal-2-deus-ex-driver-san-francisco\/\">This week\u2019s gaming usability roundup \u2013 Portal 2, Deus Ex, Driver San Francisco.<\/a><time datetime=\"2011-10-12T09:58:37+01:00\" class=\"wp-block-latest-posts__post-date\">October 12, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/09\/12\/some-great-articles-on-games-usability-and-player-experience\/\">Some great articles on games usability and player experience<\/a><time datetime=\"2011-09-12T09:27:07+01:00\" class=\"wp-block-latest-posts__post-date\">September 12, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/09\/01\/valves-philosophy-with-user-research-in-games-habe-newell-and-mike-ambinder\/\">Valve\u2019s philosophy with User Research in Games (Gabe Newell &#038; Mike Ambinder)<\/a><time datetime=\"2011-09-01T13:21:53+01:00\" class=\"wp-block-latest-posts__post-date\">September 1, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/08\/17\/prototype-some-ux-and-usability-thoughts\/\">[Prototype] \u2013 Some UX and Usability thoughts.<\/a><time datetime=\"2011-08-17T15:45:54+01:00\" class=\"wp-block-latest-posts__post-date\">August 17, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/08\/10\/ian-marsh-tiny-tower-user-research-playtesting-f2p\/\">Ian Marsh, creator of Tiny Tower, on user research, play-testing and F2P<\/a><time datetime=\"2011-08-10T15:08:59+01:00\" class=\"wp-block-latest-posts__post-date\">August 10, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/07\/26\/multi-player-conference-review-social-interaction-bartle-and-orcs\/\">multi.player Conference Review &#8211; Social Interaction, Bartle and Orcs!<\/a><time datetime=\"2011-07-26T14:35:30+01:00\" class=\"wp-block-latest-posts__post-date\">July 26, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/07\/18\/playing-to-win-multi-player-conferenc\/\">&#8220;Playing to win?&#8221; @ multi.player conference<\/a><time datetime=\"2011-07-18T09:44:01+01:00\" class=\"wp-block-latest-posts__post-date\">July 18, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/07\/07\/usability-fail-worms-and-worms-2\/\">Usability Fail \u2013 Worms (and Worms 2)<\/a><time datetime=\"2011-07-07T14:20:34+01:00\" class=\"wp-block-latest-posts__post-date\">July 7, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/06\/28\/erik-andersson-kick-ass-on-testing-user-feedback\/\">Erik Rothoff Andersson (Kick Ass) on testing with users &#038; why you shouldn&#8217;t listen to what users say!<\/a><time datetime=\"2011-06-28T11:40:28+01:00\" class=\"wp-block-latest-posts__post-date\">June 28, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/06\/21\/the-5-secrets-to-happy-players-with-agile-games-development\/\">The 5 secrets to happy players with Agile Games Development<\/a><time datetime=\"2011-06-21T17:15:12+01:00\" class=\"wp-block-latest-posts__post-date\">June 21, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/06\/06\/perfect-dark-game-usability-from-the-90s\/\">Perfect Dark \u2013 Game Usability from the 90\u2019s<\/a><time datetime=\"2011-06-06T16:33:51+01:00\" class=\"wp-block-latest-posts__post-date\">June 6, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/05\/06\/how-to-make-an-addictive-strategy-game\/\">How to make an addictive strategy game<\/a><time datetime=\"2011-05-06T13:09:18+01:00\" class=\"wp-block-latest-posts__post-date\">May 6, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/04\/27\/a-celebration-of-ludic-interfaces\/\">A Celebration of Ludic Interfaces<\/a><time datetime=\"2011-04-27T12:11:11+01:00\" class=\"wp-block-latest-posts__post-date\">April 27, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/04\/12\/desperation-disappointment-social-interaction-in-we-dare\/\">Desperation &#038; Disappointment: Social interaction in We Dare<\/a><time datetime=\"2011-04-12T12:25:44+01:00\" class=\"wp-block-latest-posts__post-date\">April 12, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/04\/06\/how-to-make-an-addictive-social-game\/\">How to make an addictive social game<\/a><time datetime=\"2011-04-06T08:07:22+01:00\" class=\"wp-block-latest-posts__post-date\">April 6, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/04\/01\/making-players-into-designers-little-big-planet-2\/\">Making players into designers &#8211; Little Big Planet 2<\/a><time datetime=\"2011-04-01T17:50:01+01:00\" class=\"wp-block-latest-posts__post-date\">April 1, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/03\/30\/natural-language-programming-can-players-become-designers\/\">Natural Language Programming \u2013 Can players become designers?<\/a><time datetime=\"2011-03-30T12:01:10+01:00\" class=\"wp-block-latest-posts__post-date\">March 30, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/03\/08\/does-warioware-diy-make-users-into-designers\/\">Does WarioWare DIY make users into designers?<\/a><time datetime=\"2011-03-08T09:47:38+01:00\" class=\"wp-block-latest-posts__post-date\">March 8, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/02\/14\/usability-fail-monkey-island-2\/\">Usability Fail \u2013 Monkey Island 2<\/a><time datetime=\"2011-02-14T19:22:48+01:00\" class=\"wp-block-latest-posts__post-date\">February 14, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/31\/tony-gowland-on-playtesting-for-web-based-games\/\">Tony Gowland on playtesting for web-based games<\/a><time datetime=\"2011-01-31T17:59:27+01:00\" class=\"wp-block-latest-posts__post-date\">January 31, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/17\/5-predictions-for-games-ux-in-2011\/\">5 predictions for Games UX in 2011<\/a><time datetime=\"2011-01-17T20:32:57+01:00\" class=\"wp-block-latest-posts__post-date\">January 17, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/10\/usability-thoughts-mass-effect\/\">Usability Thoughts \u2013 Mass Effect<\/a><time datetime=\"2011-01-10T17:45:37+01:00\" class=\"wp-block-latest-posts__post-date\">January 10, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/12\/03\/chatting-as-you-frag-why-youre-better-at-games-when-not-paying-attention\/\">Chatting as you frag &#8211; Why you\u2019re better at games when not paying attention.<\/a><time datetime=\"2010-12-03T16:58:34+01:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/21\/the-usability-of-iphones-game-center\/\">The usability of iPhone&#8217;s Game Center<\/a><time datetime=\"2010-10-21T09:21:54+01:00\" class=\"wp-block-latest-posts__post-date\">October 21, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\">Playability Review &#8211; 56 Sage Street<\/a><time datetime=\"2010-10-14T09:39:25+01:00\" class=\"wp-block-latest-posts__post-date\">October 14, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/08\/pong-playability-heuristics-review\/\">Pong &#8211; Playability Heuristics Review<\/a><time datetime=\"2010-10-08T10:22:59+01:00\" class=\"wp-block-latest-posts__post-date\">October 8, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/06\/sony-love-buttons\/\">Sony love buttons<\/a><time datetime=\"2010-10-06T17:06:33+01:00\" class=\"wp-block-latest-posts__post-date\">October 6, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/30\/the-future-of-games-accessibility\/\">The future of games accessibility<\/a><time datetime=\"2010-09-30T08:29:36+01:00\" class=\"wp-block-latest-posts__post-date\">September 30, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/23\/accessibility-in-games\/\">Accessibility in games<\/a><time datetime=\"2010-09-23T18:48:43+01:00\" class=\"wp-block-latest-posts__post-date\">September 23, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/08\/selling-ux-in-games-get-everyone-involved\/\">Selling UX in Games \u2013 Get everyone involved<\/a><time datetime=\"2010-09-08T18:43:19+01:00\" class=\"wp-block-latest-posts__post-date\">September 8, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/01\/the-thirty-minute-facebook-game-usability-test\/\">The thirty minute facebook game usability test<\/a><time datetime=\"2010-09-01T12:05:56+01:00\" class=\"wp-block-latest-posts__post-date\">September 1, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/08\/16\/selling-ux-in-games-everyone-else-is-doing-it\/\">Selling UX in games \u2013 everyone else is doing it.<\/a><time datetime=\"2010-08-16T09:14:30+01:00\" class=\"wp-block-latest-posts__post-date\">August 16, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/07\/20\/evaluating-user-experience-in-games-book-review\/\">Evaluating User Experience in Games \u2013 Book Review<\/a><time datetime=\"2010-07-20T09:05:38+01:00\" class=\"wp-block-latest-posts__post-date\">July 20, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/07\/12\/make-work-fun-examples-of-the-practical-application-of-user-experience-in-games\/\">Make work fun \u2013 examples of applying the UX of games<\/a><time datetime=\"2010-07-12T18:18:13+01:00\" class=\"wp-block-latest-posts__post-date\">July 12, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/06\/29\/applying-games-ux-lessons-makes-dull-tasks-fun\/\">Applying Games UX lessons makes dull tasks fun!<\/a><time datetime=\"2010-06-29T08:39:16+01:00\" class=\"wp-block-latest-posts__post-date\">June 29, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/06\/15\/user-experience-or-player-experience\/\">User Experience or Player Experience?<\/a><time datetime=\"2010-06-15T09:22:43+01:00\" class=\"wp-block-latest-posts__post-date\">June 15, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/06\/01\/games-usability-testing-is-not-qa\/\">Games Usability Testing is not QA!<\/a><time datetime=\"2010-06-01T17:15:36+01:00\" class=\"wp-block-latest-posts__post-date\">June 1, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/05\/18\/100-rogues-playability-heuristics-review\/\">100 Rogues &#8211; Playability Heuristics Review<\/a><time datetime=\"2010-05-18T17:23:08+01:00\" class=\"wp-block-latest-posts__post-date\">May 18, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/05\/04\/the-importance-of-usability-in-mobile-geolocation-games\/\">The importance of usability in Mobile Geolocation games.<\/a><time datetime=\"2010-05-04T17:26:40+01:00\" class=\"wp-block-latest-posts__post-date\">May 4, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/04\/20\/understanding-players-through-biometrics\/\">Understanding players through biometrics<\/a><time datetime=\"2010-04-20T16:24:02+01:00\" class=\"wp-block-latest-posts__post-date\">April 20, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/04\/13\/all-change-apples-new-social-gaming-network\/\">All Change \u2013 Apple\u2019s new social gaming network<\/a><time datetime=\"2010-04-13T16:42:18+01:00\" class=\"wp-block-latest-posts__post-date\">April 13, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/03\/29\/get-lost-improving-player-experience-through-signposting-and-map-design-in-games\/\">Get Lost! \u2013 Improving player experience through signposting and map design in games.<\/a><time datetime=\"2010-03-29T12:46:23+01:00\" class=\"wp-block-latest-posts__post-date\">March 29, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/02\/22\/improving-the-player-experience-how-to-make-great-loading-screens\/\">Improving the Player Experience \u2013 How to make great loading screens<\/a><time datetime=\"2010-02-22T11:11:05+01:00\" class=\"wp-block-latest-posts__post-date\">February 22, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/02\/04\/a-theory-of-fun-for-game-design-by-ralph-koster-book-review\/\">A Theory of Fun for Game Design by Ralph Koster &#8211; Book Review<\/a><time datetime=\"2010-02-04T18:18:35+01:00\" class=\"wp-block-latest-posts__post-date\">February 4, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/01\/15\/why-you-should-always-video-players-when-testing-games\/\">Why you should always video players when testing games<\/a><time datetime=\"2010-01-15T14:57:42+01:00\" class=\"wp-block-latest-posts__post-date\">January 15, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/12\/17\/how-real-world-game-usability-testing-is-changing\/\">How real-world game usability testing is changing<\/a><time datetime=\"2009-12-17T18:49:59+01:00\" class=\"wp-block-latest-posts__post-date\">December 17, 2009<\/time><\/li>\n<\/ul>\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>User Research blog posts<\/strong><\/h2>\n\n\n<ul class=\"wp-block-latest-posts__list has-dates wp-block-latest-posts\"><li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2021\/01\/06\/your-a-b-tests-and-surveys-are-missing-information\/\">Your A\/B tests and surveys are missing information<\/a><time datetime=\"2021-01-06T10:32:20+01:00\" class=\"wp-block-latest-posts__post-date\">January 6, 2021<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/12\/01\/plant-your-research-team-flag\/\">Plant your research team flag<\/a><time datetime=\"2020-12-01T13:52:45+01:00\" class=\"wp-block-latest-posts__post-date\">December 1, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/10\/29\/three-ways-to-make-people-care-about-user-research\/\">Three ways to make people care about user research<\/a><time datetime=\"2020-10-29T13:03:39+01:00\" class=\"wp-block-latest-posts__post-date\">October 29, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/10\/07\/brave-ux-interview-games-user-research-establishing-user-research-teams\/\">Brave UX Interview &#8211; Games User Research &#038; Establishing User Research Teams<\/a><time datetime=\"2020-10-07T19:15:38+01:00\" class=\"wp-block-latest-posts__post-date\">October 7, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/10\/01\/5-excuses-for-not-running-user-research-and-how-to-overcome-them\/\">5 excuses for not running user research, and how to overcome them<\/a><time datetime=\"2020-10-01T09:10:23+01:00\" class=\"wp-block-latest-posts__post-date\">October 1, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/09\/08\/improve-the-research-participant-experience\/\">Improve the research participant experience<\/a><time datetime=\"2020-09-08T11:37:38+01:00\" class=\"wp-block-latest-posts__post-date\">September 8, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/08\/27\/calculate-the-roi-of-user-research-and-other-techniques-for-advancing-research\/\">Calculate the ROI of user research, and other techniques for advancing research<\/a><time datetime=\"2020-08-27T13:01:07+01:00\" class=\"wp-block-latest-posts__post-date\">August 27, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/08\/11\/how-why-product-user-research\/\">Start a new user research team<\/a><time datetime=\"2020-08-11T08:59:43+01:00\" class=\"wp-block-latest-posts__post-date\">August 11, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/07\/29\/create-a-continually-improving-user-research-team\/\">Create a continually improving user research team<\/a><time datetime=\"2020-07-29T13:19:53+01:00\" class=\"wp-block-latest-posts__post-date\">July 29, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/07\/15\/pm-library-some-design-book-recommendations\/\">PM Library &#8211; Some Design Book Recommendations<\/a><time datetime=\"2020-07-15T09:08:17+01:00\" class=\"wp-block-latest-posts__post-date\">July 15, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/07\/07\/user-research-templates\/\">User Research Templates<\/a><time datetime=\"2020-07-07T15:13:40+01:00\" class=\"wp-block-latest-posts__post-date\">July 7, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/05\/29\/how-to-decide-the-best-user-research-method\/\">How to decide the best user research method<\/a><time datetime=\"2020-05-29T16:35:26+01:00\" class=\"wp-block-latest-posts__post-date\">May 29, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/03\/24\/building-user-research-teams-the-city-interaction-lab-podcast\/\">Building User Research Teams &#8211; The City Interaction Lab Podcast<\/a><time datetime=\"2020-03-24T14:41:13+01:00\" class=\"wp-block-latest-posts__post-date\">March 24, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/03\/11\/how-does-user-research-help-make-better-product-decisions\/\">How does user research help make better product decisions?<\/a><time datetime=\"2020-03-11T16:04:43+01:00\" class=\"wp-block-latest-posts__post-date\">March 11, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/03\/01\/create-a-user-research-lab-on-any-budget\/\">Create a user research lab on any budget<\/a><time datetime=\"2020-03-01T15:11:18+01:00\" class=\"wp-block-latest-posts__post-date\">March 1, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/02\/22\/building-user-research-teams-the-book\/\">Building User Research Teams &#8211; The Book<\/a><time datetime=\"2020-02-22T17:13:11+01:00\" class=\"wp-block-latest-posts__post-date\">February 22, 2020<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2019\/11\/15\/the-upcoming-book\/\">The upcoming book<\/a><time datetime=\"2019-11-15T15:53:51+01:00\" class=\"wp-block-latest-posts__post-date\">November 15, 2019<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2019\/06\/07\/blog-posts-from-reach\/\">Blog Posts from Reach<\/a><time datetime=\"2019-06-07T10:50:56+01:00\" class=\"wp-block-latest-posts__post-date\">June 7, 2019<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2019\/02\/28\/some-things-ive-learned-as-an-in-house-research-lead\/\">Some things I\u2019ve learned as an in-house research lead<\/a><time datetime=\"2019-02-28T10:25:26+01:00\" class=\"wp-block-latest-posts__post-date\">February 28, 2019<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2017\/07\/29\/blog-posts-from-parliament\/\">Blog Posts from Parliament<\/a><time datetime=\"2017-07-29T14:38:41+01:00\" class=\"wp-block-latest-posts__post-date\">July 29, 2017<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2015\/10\/21\/building-trust-with-development-teams\/\">Building Trust with Development Teams<\/a><time datetime=\"2015-10-21T22:06:52+01:00\" class=\"wp-block-latest-posts__post-date\">October 21, 2015<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2014\/01\/03\/opinions-in-user-research\/\">Opinions in User Research<\/a><time datetime=\"2014-01-03T18:59:52+01:00\" class=\"wp-block-latest-posts__post-date\">January 3, 2014<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/06\/18\/gamification-at-work-by-janaki-kumar-mario-herger-book-review\/\">Gamification at Work by Janaki Kumar &#038; Mario Herger \u2013 Book Review<\/a><time datetime=\"2013-06-18T08:21:18+01:00\" class=\"wp-block-latest-posts__post-date\">June 18, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/04\/11\/why-user-researchers-should-learn-to-code\/\">Why user researchers should learn to code<\/a><time datetime=\"2013-04-11T19:11:20+01:00\" class=\"wp-block-latest-posts__post-date\">April 11, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2013\/03\/15\/is-this-the-end-of-gamification\/\">Is this the end of gamification? (updated)<\/a><time datetime=\"2013-03-15T18:22:15+01:00\" class=\"wp-block-latest-posts__post-date\">March 15, 2013<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/02\/12\/app-in-seconds-interview-rapid-iphone-prototyping\/\">App in Seconds Interview &#8211; Rapid iPhone Prototyping<\/a><time datetime=\"2012-02-12T21:44:21+01:00\" class=\"wp-block-latest-posts__post-date\">February 12, 2012<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/09\/19\/gamification-by-design-by-gabe-zimmerman-and-christopher-cunningham-book-review\/\">Gamification by Design by Gabe Zimmerman and Christopher Cunningham &#8211; Book Review<\/a><time datetime=\"2011-09-19T09:25:11+01:00\" class=\"wp-block-latest-posts__post-date\">September 19, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/05\/25\/ux-updates-whats-going-on-writing-workshop-flash-games-and-a-conference\/\">UX Updates: What&#8217;s going on (Writing Workshop, Flash Games and a Conference!)<\/a><time datetime=\"2011-05-25T13:33:18+01:00\" class=\"wp-block-latest-posts__post-date\">May 25, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/05\/12\/the-reflective-practitioner-in-user-centred-design\/\">The Reflective Practitioner in User Centred Design<\/a><time datetime=\"2011-05-12T12:01:20+01:00\" class=\"wp-block-latest-posts__post-date\">May 12, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/04\/20\/dark-pattern-redsave-chairman-mao\/\">Dark Pattern &#8211; RedSave &#038; Chairman Mao<\/a><time datetime=\"2011-04-20T19:36:46+01:00\" class=\"wp-block-latest-posts__post-date\">April 20, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/03\/23\/how-to-avoid-ethical-pitfalls-when-working-with-users\/\">How to avoid ethical pitfalls when working with users<\/a><time datetime=\"2011-03-23T09:50:53+01:00\" class=\"wp-block-latest-posts__post-date\">March 23, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/03\/02\/how-presentation-affects-perception-when-working-with-users\/\">How presentation affects perception when working with users<\/a><time datetime=\"2011-03-02T11:19:38+01:00\" class=\"wp-block-latest-posts__post-date\">March 2, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/02\/21\/designing-interfaces-jenifer-tidwell\/\">Designing Interfaces by Jenifer Tidwell &#8211; Book Review<\/a><time datetime=\"2011-02-21T11:57:30+01:00\" class=\"wp-block-latest-posts__post-date\">February 21, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/02\/09\/ethnography-as-an-application-of-3rd-space-theory\/\">Ethnography as an application of third space theory<\/a><time datetime=\"2011-02-09T09:37:19+01:00\" class=\"wp-block-latest-posts__post-date\">February 9, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/24\/unintentionally-designing-with-users\/\">Unintentionally designing with users.<\/a><time datetime=\"2011-01-24T17:34:03+01:00\" class=\"wp-block-latest-posts__post-date\">January 24, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/20\/usability-fail-twitter-on-iphone\/\">Usability Fail \u2013 Twitter on iPhone<\/a><time datetime=\"2011-01-20T17:57:19+01:00\" class=\"wp-block-latest-posts__post-date\">January 20, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/13\/usability-fail-lotus-notes\/\">Usability Fail \u2013 Lotus Notes<\/a><time datetime=\"2011-01-13T16:55:39+01:00\" class=\"wp-block-latest-posts__post-date\">January 13, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/01\/04\/the-user-experience-of-waiting-for-the-bus\/\">The User Experience of waiting for the bus<\/a><time datetime=\"2011-01-04T19:00:55+01:00\" class=\"wp-block-latest-posts__post-date\">January 4, 2011<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/11\/19\/improving-the-user-experience-of-driving-2\/\">Amazon understands its customers<\/a><time datetime=\"2010-11-19T17:59:27+01:00\" class=\"wp-block-latest-posts__post-date\">November 19, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/11\/11\/improving-the-user-experience-of-driving\/\">Improving the user experience of driving<\/a><time datetime=\"2010-11-11T18:50:15+01:00\" class=\"wp-block-latest-posts__post-date\">November 11, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/29\/what-is-user-experience\/\">What is user experience?<\/a><time datetime=\"2010-10-29T09:39:47+01:00\" class=\"wp-block-latest-posts__post-date\">October 29, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/09\/15\/uxbrighton-2010-conference-review\/\">UXBrighton 2010 Conference Review<\/a><time datetime=\"2010-09-15T09:05:54+01:00\" class=\"wp-block-latest-posts__post-date\">September 15, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/08\/22\/who-are-you\/\">Who are you?<\/a><time datetime=\"2010-08-22T16:44:23+01:00\" class=\"wp-block-latest-posts__post-date\">August 22, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/08\/10\/the-right-environment-for-user-testing\/\">The right environment for user testing<\/a><time datetime=\"2010-08-10T09:38:11+01:00\" class=\"wp-block-latest-posts__post-date\">August 10, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/08\/03\/usability-issues-in-sharepoint\/\">Usability Issues in Sharepoint<\/a><time datetime=\"2010-08-03T08:12:53+01:00\" class=\"wp-block-latest-posts__post-date\">August 3, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/07\/26\/test-with-real-users-not-your-team\/\">Test with real users \u2013 not your team<\/a><time datetime=\"2010-07-26T17:45:55+01:00\" class=\"wp-block-latest-posts__post-date\">July 26, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/07\/07\/the-problems-with-surveys-for-user-experience-tests\/\">The Problems with Surveys for User Experience Tests<\/a><time datetime=\"2010-07-07T08:45:17+01:00\" class=\"wp-block-latest-posts__post-date\">July 7, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/06\/23\/remote-research-book-review\/\">Remote Research &#8211; Book Review<\/a><time datetime=\"2010-06-23T09:05:38+01:00\" class=\"wp-block-latest-posts__post-date\">June 23, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/06\/08\/replacing-the-desktop\/\">Replacing the Desktop?<\/a><time datetime=\"2010-06-08T09:20:02+01:00\" class=\"wp-block-latest-posts__post-date\">June 8, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/05\/25\/ipad-usability-study\/\">iPad Usability Study<\/a><time datetime=\"2010-05-25T09:10:21+01:00\" class=\"wp-block-latest-posts__post-date\">May 25, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/05\/12\/ux-needs-an-agile-environment\/\">UX needs an Agile environment<\/a><time datetime=\"2010-05-12T09:01:56+01:00\" class=\"wp-block-latest-posts__post-date\">May 12, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/04\/27\/effective-ui-by-the-effectiveui-team-book-review\/\">Effective UI by the EffectiveUI team \u2013 Book Review<\/a><time datetime=\"2010-04-27T17:26:21+01:00\" class=\"wp-block-latest-posts__post-date\">April 27, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/04\/06\/telling-tales-stories-for-promoting-user-experience\/\">Telling Tales \u2013 Stories for promoting user experience.<\/a><time datetime=\"2010-04-06T16:38:23+01:00\" class=\"wp-block-latest-posts__post-date\">April 6, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/03\/22\/quantifying-the-unquantifiable-expert-evaluations\/\">Quantifying the unquantifiable \u2013 Expert Evaluations<\/a><time datetime=\"2010-03-22T11:06:07+01:00\" class=\"wp-block-latest-posts__post-date\">March 22, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/03\/08\/watching-average-users-word\/\">Watching \u2018average users\u2019: Word<\/a><time datetime=\"2010-03-08T15:00:31+01:00\" class=\"wp-block-latest-posts__post-date\">March 8, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/03\/01\/rocket-surgery-made-easy-by-steve-krug-book-review\/\">Rocket Surgery Made Easy by Steve Krug &#8211; Book Review<\/a><time datetime=\"2010-03-01T14:43:29+01:00\" class=\"wp-block-latest-posts__post-date\">March 1, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/02\/16\/a-terrible-user-experience-how-to-fix-it-zoomerang-com\/\">A Terrible User Experience &#038; how to fix it\u2013 Zoomerang.com<\/a><time datetime=\"2010-02-16T10:21:20+01:00\" class=\"wp-block-latest-posts__post-date\">February 16, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/02\/09\/the-uncanny-valley-of-wireframes-and-ux-testing\/\">The Uncanny Valley of Wireframes<\/a><time datetime=\"2010-02-09T10:07:32+01:00\" class=\"wp-block-latest-posts__post-date\">February 9, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/01\/29\/no-user-testing-oops-the-digiscent-ismell\/\">No user testing? Oops! \u2013 The Digiscent iSmell<\/a><time datetime=\"2010-01-29T11:16:30+01:00\" class=\"wp-block-latest-posts__post-date\">January 29, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/01\/25\/the-likert-scale-or-how-i-learnt-to-stop-worrying-and-strongly-enjoy-the-bomb\/\">The Likert scale \u2013 Or \u201cHow I learnt to stop worrying, and \u2018strongly enjoy\u2019 the bomb\u201d.<\/a><time datetime=\"2010-01-25T16:32:18+01:00\" class=\"wp-block-latest-posts__post-date\">January 25, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/01\/19\/how-to-make-an-effective-usability-persona\/\">How to make an effective usability persona<\/a><time datetime=\"2010-01-19T16:37:13+01:00\" class=\"wp-block-latest-posts__post-date\">January 19, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/01\/05\/selling-usability-by-john-rhodes-book-review\/\">Selling Usability by John Rhodes Book Review<\/a><time datetime=\"2010-01-05T21:00:12+01:00\" class=\"wp-block-latest-posts__post-date\">January 5, 2010<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/12\/31\/happy-new-decade\/\">Happy New Decade<\/a><time datetime=\"2009-12-31T16:06:01+01:00\" class=\"wp-block-latest-posts__post-date\">December 31, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/12\/11\/five-essential-iphone-apps-for-usability-professionals\/\">Five essential iPhone apps for usability professionals<\/a><time datetime=\"2009-12-11T10:12:18+01:00\" class=\"wp-block-latest-posts__post-date\">December 11, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/30\/conducting-an-expert-review\/\">Conducting an Expert Review<\/a><time datetime=\"2009-11-30T17:47:25+01:00\" class=\"wp-block-latest-posts__post-date\">November 30, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/24\/the-humane-interface-by-jef-raskin\/\">The Humane Interface by Jef Raskin<\/a><time datetime=\"2009-11-24T17:28:03+01:00\" class=\"wp-block-latest-posts__post-date\">November 24, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/19\/the-user-experience-of-ticketmaster-ruins-christmas\/\">The user experience of Ticketmaster ruins Christmas<\/a><time datetime=\"2009-11-19T15:19:25+01:00\" class=\"wp-block-latest-posts__post-date\">November 19, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/17\/how-to-present-a-ux-report\/\">How to present a UX Report<\/a><time datetime=\"2009-11-17T10:26:45+01:00\" class=\"wp-block-latest-posts__post-date\">November 17, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/11\/7-aspects-of-successful-usability-questionnaires\/\">7 aspects of successful usability questionnaires<\/a><time datetime=\"2009-11-11T15:11:05+01:00\" class=\"wp-block-latest-posts__post-date\">November 11, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/04\/understanding-cognition-user-experience-winners-losers-and-a-design-failure\/\">Understanding Cognition, User Experience Winners &#038; Losers, and a Design Failure.<\/a><time datetime=\"2009-11-04T12:00:44+01:00\" class=\"wp-block-latest-posts__post-date\">November 4, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/11\/02\/alan-coopers-the-inmates-are-running-the-asylum\/\">Alan Cooper\u2019s The Inmates are Running the Asylum<\/a><time datetime=\"2009-11-02T17:52:49+01:00\" class=\"wp-block-latest-posts__post-date\">November 2, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/10\/27\/evaluating-existing-technologies-paper-prototypes-in-action-windows-7-and-the-disappointing-user-experience-of-my-dvd-player\/\">Evaluating existing technologies, paper prototypes in action, Windows 7 and the disappointing user experience of my DVD player!<\/a><time datetime=\"2009-10-27T14:41:42+01:00\" class=\"wp-block-latest-posts__post-date\">October 27, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/10\/19\/hci-learning-a-day-analyzing-user-experience-and-thoughts-about-remote-usability-testing\/\">HCI learning, a day analyzing user experience, and thoughts about remote usability testing<\/a><time datetime=\"2009-10-19T14:02:43+01:00\" class=\"wp-block-latest-posts__post-date\">October 19, 2009<\/time><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.stevebromley.com\/blog\/2009\/10\/09\/introduction-to-human-computer-interaction\/\">Introduction to Human Computer Interaction<\/a><time datetime=\"2009-10-09T12:14:22+01:00\" class=\"wp-block-latest-posts__post-date\">October 9, 2009<\/time><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Over a decade&#8217;s worth of blog posts, starting from day one of studying Human Computer Interaction at university. A lot of my more recent writing has been on company blogs, you&#8217;ll find them by looking at these posts from Reach, and posts from Parliament The older content may no longer represent my understanding or views [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-442","page","type-page","status-publish","hentry","grve-entry-item"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Blog Archive - Steve Bromley - User Research<\/title>\n<meta name=\"description\" content=\"Over a decade&#039;s worth of blog posts, on games user research, and growing new user research teams.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.stevebromley.com\/blog\/blog-archive\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blog Archive - Steve Bromley - User Research\" \/>\n<meta property=\"og:description\" content=\"Over a decade&#039;s worth of blog posts, on games user research, and growing new user research teams.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.stevebromley.com\/blog\/blog-archive\/\" \/>\n<meta property=\"og:site_name\" content=\"Steve Bromley - User Research\" \/>\n<meta property=\"article:modified_time\" content=\"2021-12-01T13:06:08+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#\/schema\/person\/9c0be0bbd079c086677d422d1fd9c8c7\",\"name\":\"Steve Bromley\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#personlogo\",\"inLanguage\":\"en-US\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/4dfbbfc5a00187fd6f5fd405361347b2698a65a866f49de07f9486895b6c7029?s=96&d=mm&r=g\",\"caption\":\"Steve Bromley\"},\"logo\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#personlogo\"}},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#website\",\"url\":\"https:\/\/www.stevebromley.com\/blog\/\",\"name\":\"Steve Bromley - 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