{"id":1138,"date":"2010-10-14T09:39:25","date_gmt":"2010-10-14T08:39:25","guid":{"rendered":"http:\/\/www.stevebromley.com\/blog\/?p=1138"},"modified":"2019-11-06T17:45:01","modified_gmt":"2019-11-06T16:45:01","slug":"playability-review-56-sage-street","status":"publish","type":"post","link":"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/","title":{"rendered":"Playability Review &#8211; 56 Sage Street"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/ebuzzing.co.uk\/statsimagesp\/13982_1516_215555_14325_11349.jpg\" border=\"0\" style=\"width:0px;height:0px\"  \/><\/p>\n<p>\n\tI&#39;ve been asked&nbsp; to write about a new game from Barclay&#39;s Bank, <a rel=\"nofollow\" href=\"http:\/\/ebuzzing.co.uk\/rd\/13982_1516_215555_14325_11349\/www.56sagestreet.co.uk\/\" target=\"_blank\">56 Sage Street<\/a>. Who am I to say no?<\/p>\n<p>\n\t56 Sage Street is a web-based &lsquo;accumulation game&rsquo;, with ties to social media channels such as twitter and facebook. After having your bag stolen, your (unnamed) character is rescued by the mysterious &ldquo;Mr C&rdquo;, who is looking for someone to take over his crumbling empire (having based all his major life decisions on Gene Wilder movies). However there is a catch &ndash; to prove your trust worthiness, you must first perform menial tasks for him.<\/p>\n<p><!--more--><\/p>\n<p>\n\tThe game aims to teach social responsibility and involves balancing your finances with other factors, such as your energy and appearance in order to become the next Mr C. Barclays are hoping the game will teach financial responsibility as well as some valuable life lessons, while advertising their own services. Oops, your bike got nicked? Should have bought some insurance from your friendly neighbourhood bank.<\/p>\n<p>\n\tAs with <a rel=\"nofollow\" href=\"http:\/\/www.stevebromley.com\/blog\/2010\/10\/08\/pong-playability-heuristics-review\/\">last week&rsquo;s pong review<\/a>, I&rsquo;ll be looking at the game based around Desurvire&rsquo;s playability heuristics, drawing out some key game play and story rules which have most relevance.<\/p>\n<p>\n\t&nbsp;<\/p>\n<div align=\"center\">\n\t<img decoding=\"async\" alt=\"Busy Street...\" src=\"http:\/\/www.ebuzzingvideo.com\/uk\/images\/56%20Sage%20Street\/56%20Sage%20Street%20image%202.jpg\" width=\"300px\" \/><\/div>\n<p>\n\t<strong>Playability successes:<\/strong><\/p>\n<p>\n\t56 Sage Street showed a marked improvement in many playability fields over Pong&hellip;<\/p>\n<p>\n\t<em>The story arises through game play<\/em><\/p>\n<p>\n\tMr C, being a man of mystery, does little to explain himself. You are dropped off in a hostile world, with only &pound;4 in your pocket, and with no clear idea of what is going on. Instead of being narrative heavy, the story gradually emerges as you play, maintaining a sense of mystery and discovery throughout the game play.<\/p>\n<p>\n\t<em>The game world reacts to the players actions<\/em><\/p>\n<p>\n\tThe game demands you to balance your reputation, health and finances, and this has an effect on how the game reacts towards you, through the interactions you have and how you are treated. For example, sleep in a skip, and people will not be impressed, losing you potential business opportunities.<\/p>\n<p>\n\t<em>Game play variety<\/em><\/p>\n<p>\n\tAlthough the main interface involves clicking on the world and selecting an option from a pop-up menu, this is frequently broken up through the use of mini-games, including a time-management game in the caf&eacute;, and a mavis-beacon style typing test. These break up the potentially repetitive main game, and often come as a welcome break.<\/p>\n<p>\n\t&nbsp;<\/p>\n<div align=\"center\">\n\t<object height=\"385\" width=\"640\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/EQ79krVQvZM?fs=1&amp;hl=en_GB\" \/><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><embed allowfullscreen=\"true\" allowscriptaccess=\"always\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/EQ79krVQvZM?fs=1&amp;hl=en_GB\" type=\"application\/x-shockwave-flash\" width=\"640\"><\/embed><\/object><br \/>\n\tSee the game in action&#8230;<\/div>\n<p>\n\t<strong>Where playability can be improved:<\/strong><\/p>\n<p>\n\tHowever, as an audience who are interested in usability and user experience, there were a number of issues where improvement could be made&hellip;<\/p>\n<p>\n\t<em>No clear tutorial<\/em><\/p>\n<p>\n\tPerhaps keeping in character, you&rsquo;re dropped into the game not knowing anything ,and with no clear instructions (beyond &ldquo;click on things&rdquo;). This mean&rsquo;t I wasn&rsquo;t sure what interactions were available to me, or what affect my actions would have in the game (such as not paying a busker making me a bad person!). I also had no idea of the conditions required to &lsquo;win&rsquo; the game, and had to consult the &lsquo;game guide&rsquo; to discover that I had to make money (but still no idea on <u>how<\/u>).<\/p>\n<p>\n\t<em>&nbsp;Replayability? <\/em><\/p>\n<p>\n\tThe game does offer two characters, yet there does seem to be a large degree of overlap from their campaigns, which could hurt re-playability. However, like many games these days, it does offer achievements, which give meta-goals to complete while playing the game, and potentially increase the life-span of a game.<\/p>\n<p>\n\t<em>Save states<\/em><\/p>\n<p>\n\tThe game takes a long time to play, and requires facebook connect to save &ndash; I don&rsquo;t use facebook , so I couldn&rsquo;t save my progress. If I did use facebook, I&rsquo;d be worried that the game might spam messages without my consent if I did connect (games often do!). So &ndash; no saving for me!<\/p>\n<p>\n\t<strong>Conclusion<\/strong><\/p>\n<p>\n\tDoes the game teach financial responsibility to teenagers? I think in this respect the game is a success, and gives an interesting interpretation of a potentially very dull topic. The game also avoids bombarding the player with advertising at the expense of game play, which was a worry, and hence is nice to see!<\/p>\n<p>\n\tThe game is also fun. If you liked Sim City, or enjoy checking your finances each month, you might love this. It is not however edge-of-your-seat gaming. There&rsquo;s a really interesting post about the <a rel=\"nofollow\" href=\"http:\/\/bbh-labs.com\/56-sage-street-the-story-behind-the-game\">background behind the game by the developers.<\/a><\/p>\n<p>\n\tSo, the game does teach financial responsibility, in an interesting manner. It also gives questionable advice about getting in cars with strangers. Maybe that&rsquo;s a topic for the sequel.<\/p>\n<p>\n\tHeard enough? <a rel=\"nofollow\" href=\"http:\/\/ http:\/\/www.ebuzzing.co.uk\/rd\/13982_1516_215555_14325_11349\/www.56sagestreet.co.uk\/\" target=\"_blank\">Try the free game out for yourself <\/a><\/p>\n<p>\n\tThis has been a <a rel=\"nofollow\" href=\"http:\/\/ebuzzing.co.uk\" target=\"_blank\"><i> sponsored post<\/i><\/a><i>,<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#39;ve been asked&nbsp; to write about a new game from Barclay&#39;s Bank, 56 Sage Street. Who am I to say no? 56 Sage Street is a web-based &lsquo;accumulation game&rsquo;, with ties to social media channels such as twitter and facebook. After having your bag stolen, your (unnamed) character is rescued by the mysterious &ldquo;Mr C&rdquo;, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[117],"tags":[],"class_list":["post-1138","post","type-post","status-publish","format-standard","hentry","category-games-user-research","grve-entry-item","grve-blog-item"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Playability Review - 56 Sage Street - Steve Bromley - User Research<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Playability Review - 56 Sage Street - Steve Bromley - User Research\" \/>\n<meta property=\"og:description\" content=\"I&#039;ve been asked&nbsp; to write about a new game from Barclay&#039;s Bank, 56 Sage Street. Who am I to say no? 56 Sage Street is a web-based &lsquo;accumulation game&rsquo;, with ties to social media channels such as twitter and facebook. After having your bag stolen, your (unnamed) character is rescued by the mysterious &ldquo;Mr C&rdquo;, [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\" \/>\n<meta property=\"og:site_name\" content=\"Steve Bromley - User Research\" \/>\n<meta property=\"article:published_time\" content=\"2010-10-14T08:39:25+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2019-11-06T16:45:01+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/ebuzzing.co.uk\/statsimagesp\/13982_1516_215555_14325_11349.jpg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#website\",\"url\":\"https:\/\/www.stevebromley.com\/blog\/\",\"name\":\"Steve Bromley - User Research\",\"description\":\"Usability and User Research for Websites, Software and Games\",\"publisher\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#\/schema\/person\/9c0be0bbd079c086677d422d1fd9c8c7\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":\"https:\/\/www.stevebromley.com\/blog\/?s={search_term_string}\",\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#primaryimage\",\"inLanguage\":\"en-US\",\"url\":\"http:\/\/ebuzzing.co.uk\/statsimagesp\/13982_1516_215555_14325_11349.jpg\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#webpage\",\"url\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\",\"name\":\"Playability Review - 56 Sage Street - Steve Bromley - User Research\",\"isPartOf\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#primaryimage\"},\"datePublished\":\"2010-10-14T08:39:25+00:00\",\"dateModified\":\"2019-11-06T16:45:01+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"item\":{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/\",\"url\":\"https:\/\/www.stevebromley.com\/blog\/\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"position\":2,\"item\":{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\",\"url\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/\",\"name\":\"Playability Review &#8211; 56 Sage Street\"}}]},{\"@type\":\"Article\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#webpage\"},\"author\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#\/schema\/person\/9c0be0bbd079c086677d422d1fd9c8c7\"},\"headline\":\"Playability Review &#8211; 56 Sage Street\",\"datePublished\":\"2010-10-14T08:39:25+00:00\",\"dateModified\":\"2019-11-06T16:45:01+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#webpage\"},\"commentCount\":2,\"publisher\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#\/schema\/person\/9c0be0bbd079c086677d422d1fd9c8c7\"},\"image\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#primaryimage\"},\"articleSection\":\"Games User Research\",\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.stevebromley.com\/blog\/2010\/10\/14\/playability-review-56-sage-street\/#respond\"]}]},{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#\/schema\/person\/9c0be0bbd079c086677d422d1fd9c8c7\",\"name\":\"Steve Bromley\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#personlogo\",\"inLanguage\":\"en-US\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/4dfbbfc5a00187fd6f5fd405361347b2698a65a866f49de07f9486895b6c7029?s=96&d=mm&r=g\",\"caption\":\"Steve Bromley\"},\"logo\":{\"@id\":\"https:\/\/www.stevebromley.com\/blog\/#personlogo\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","_links":{"self":[{"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/posts\/1138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/comments?post=1138"}],"version-history":[{"count":3,"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/posts\/1138\/revisions"}],"predecessor-version":[{"id":2362,"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/posts\/1138\/revisions\/2362"}],"wp:attachment":[{"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/media?parent=1138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/categories?post=1138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.stevebromley.com\/blog\/wp-json\/wp\/v2\/tags?post=1138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}