{"id":1397,"date":"2011-04-12T12:25:44","date_gmt":"2011-04-12T11:25:44","guid":{"rendered":"http:\/\/www.stevebromley.com\/blog\/?p=1397"},"modified":"2019-11-06T17:45:00","modified_gmt":"2019-11-06T16:45:00","slug":"desperation-disappointment-social-interaction-in-we-dare","status":"publish","type":"post","link":"https:\/\/www.stevebromley.com\/blog\/2011\/04\/12\/desperation-disappointment-social-interaction-in-we-dare\/","title":{"rendered":"Desperation &#038; Disappointment: Social interaction in We Dare"},"content":{"rendered":"<p>As part of my Masters project I\u2019ve been studying the patterns found in social interaction while gaming, and how people play games together (much more on this soon). Last week saw the release of Ubisoft\u2019s \u201cWe Dare\u201d across Europe. Here in the UK, our delicate sensibilities have been spared from this game, apparently due to the public\u2019s reaction to the trailer, however it\u2019s clear from footage and reviews that We Dare would lead to \u2026interesting social interaction.<!--more--><\/p>\n<p>We Dare is a collection of mini-games. The game\u2019s unique selling point is that these mini-games are meant to be risqu\u00e9, and include activities such as stripping and spanking. This <a href=\"http:\/\/www.youtube.com\/watch?v=liy-hy5RPYw\">advert on youtube<\/a> will give you a clear indication on the content in game. \u00a0Sexy right? Just like a trip to GAME.<\/p>\n<div align=\"center\">\n<div id=\"attachment_1400\" style=\"width: 340px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1400\" src=\"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/04\/GAME.png\" alt=\"GAME\" title=\"GAME\" width=\"330\" height=\"230\" class=\"size-full wp-image-1400\" srcset=\"https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/04\/GAME.png 330w, https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/04\/GAME-300x209.png 300w\" sizes=\"auto, (max-width: 330px) 100vw, 330px\" \/><p id=\"caption-attachment-1400\" class=\"wp-caption-text\">Hot Stuff<\/p><\/div>\n<\/div>\n<p>In the studies I\u2019ve been working on currently, we\u2019ve tried to define the key behaviours noticed in social situations while playing games. These typically can be divided into categories such as \u201cSharing awareness\u201d, where the players discuss game mechanics or what\u2019s happening to their player, and \u201cTrash Talk\u201d, where players smack each other\u2019s bitch up. These interactions can typically be found in most multiplayer games, from Mario Kart to Little Big Planet.<\/p>\n<p>However We Dare seems to encourage a whole new group of interactions. Here are some of the potential behaviours you may see while playing:<\/p>\n<p>Avert Eyes<\/p>\n<ul>\n<li>Can also be combined with \u201cpretend to get a text\u201d or \u201cfake a coughing fit\u201d<\/li>\n<li>Like that time when you were stuck in the pub with that newly-dating couple, it\u2019s time to bust out this move when you really can\u2019t stand to look at the horror-show in-front of you anymore. Hey, I\u2019d never noticed how interesting the pattern is on the carpet before!<\/li>\n<\/ul>\n<p>Ironic \u201cI\u2019m into it\u201d<\/p>\n<ul>\n<li>\u201cSure I\u2019m playing this game with my brother because I don\u2019t know any girls, but isn\u2019t it funny!\u201d<\/li>\n<li>Careful about this one , it can be a worrying front \u2013 If the host is only playing it ironically, why did they buy the game in the first place?! (twist by M. Night Shyamalan)<\/li>\n<\/ul>\n<p>Drink to forget<\/p>\n<ul>\n<li>More of a long term game-plan than a short term interaction, but the pure awkwardness of this \u2018swinging-for-dummies\u2019 title may make you want to forget about the entire experience.<\/li>\n<li>How about taking a shot each time in the evening you wish you\u2019d stayed in school?<\/li>\n<\/ul>\n<p>Make light conversation<\/p>\n<ul>\n<li>\u201cHey, how about that football thing last night, right? What a game. I liked the \u2026.goals\u201d<\/li>\n<li>Just like your grandma when a sex scene comes on TV, an easy way to deal with your host putting a Wii controller down your trousers is taking a sudden interest in the weather, or anything far far away from the here and now.<\/li>\n<\/ul>\n<p>Leave<\/p>\n<ul>\n<li>The nuclear option, for when you can no longer deal with an overweight nerd removing his trousers to show you his Wiimote. Best deployed immediately after someone says \u201cHey, I\u2019ve got a game we can play\u2026.\u201d<\/li>\n<li>Protip: The only way to keep your dignity when playing We Dare.<\/li>\n<\/ul>\n<p>Ultimately We Dare seems to have been designed to create a very very creepy experience, and a fascinating field to study! It\u2019s just a shame the game itself is <a href=\"http:\/\/www.eurogamer.net\/game\/we-dare-wii\">rubbish<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of my Masters project I\u2019ve been studying the patterns found in social interaction while gaming, and how people play games together (much more on this soon). Last week saw the release of Ubisoft\u2019s \u201cWe Dare\u201d across Europe. Here in the UK, our delicate sensibilities have been spared from this game, apparently due to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[117],"tags":[40],"class_list":["post-1397","post","type-post","status-publish","format-standard","hentry","category-games-user-research","tag-bad-ux","grve-entry-item","grve-blog-item"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Desperation &amp; Disappointment: Social interaction in We Dare - Steve Bromley - User Research<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/04\/12\/desperation-disappointment-social-interaction-in-we-dare\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Desperation &amp; Disappointment: Social interaction in We Dare - Steve Bromley - User Research\" \/>\n<meta property=\"og:description\" content=\"As part of my Masters project I\u2019ve been studying the patterns found in social interaction while gaming, and how people play games together (much more on this soon). 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