{"id":1607,"date":"2011-10-12T09:58:37","date_gmt":"2011-10-12T08:58:37","guid":{"rendered":"http:\/\/www.stevebromley.com\/blog\/?p=1607"},"modified":"2019-11-06T17:44:59","modified_gmt":"2019-11-06T16:44:59","slug":"this-weeks-gaming-usability-roundup-portal-2-deus-ex-driver-san-francisco","status":"publish","type":"post","link":"https:\/\/www.stevebromley.com\/blog\/2011\/10\/12\/this-weeks-gaming-usability-roundup-portal-2-deus-ex-driver-san-francisco\/","title":{"rendered":"This week\u2019s gaming usability roundup \u2013 Portal 2, Deus Ex, Driver San Francisco."},"content":{"rendered":"<p>It\u2019s amazing how many of the top current generation games have major usability issues. I\u2019ve taken a look at some of the biggest releases out now, and have highlighted a few of the usability and user experience issues that came up!<\/p>\n<div align=\"center\">\n<p><div id=\"attachment_1611\" style=\"width: 290px\" class=\"wp-caption aligncenter\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1611\" src=\"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/10\/cat-portal.png\"  alt=\"cat portal\" title=\"cat portal\" width=\"280\" height=\"294\" class=\"aligncenter size-full wp-image-1612\" \/><p id=\"caption-attachment-1611\" class=\"wp-caption-text\">now that's just silly<\/p><\/div>\n<\/div>\n<p><!--more--><\/p>\n<p><strong>Portal 2<\/strong><\/p>\n<ul>\n<li>Entering the evil mirror-universe is not made explicit to the player. Consider giving Chell a goatee for emphasis.<\/li>\n<li>Asimov did not have a fourth law requiring all turrets to refer to the player as \u2018Your Holiness\u2019.<\/li>\n<li>Inclusion of the companion cube as an inert but playable character in co-op leads to a poor player experience. Consider allowing cube to rock side-to-side.<\/li>\n<\/ul>\n<p><strong>Deus Ex: Human Revolution<\/strong><\/p>\n<div align=\"center\">\n<div id=\"attachment_1611\" style=\"width: 390px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1611\" class=\"size-full wp-image-1611\" title=\"deusex\" src=\"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/10\/deusex.png\" alt=\"Deus Ex Lemon Lime\" width=\"380\" height=\"293\" srcset=\"https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/10\/deusex.png 380w, https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2011\/10\/deusex-300x231.png 300w\" sizes=\"auto, (max-width: 380px) 100vw, 380px\" \/><p id=\"caption-attachment-1611\" class=\"wp-caption-text\">I wanted orange, it gave me lemon-lime<\/p><\/div>\n<\/div>\n<ul>\n<li>Permanent sunglasses prevent the player from navigating dark areas of the game. License and implement Specsaver\u2019s reactions lenses.<\/li>\n<li>\u2018X\u2019 button is currently mapped to philosophise. This should be auto-activated throughout.<\/li>\n<li>Tracer Tong is unlikely to be related to Pete Tong. Remove in-game references to his love of Garage and House music.<\/li>\n<\/ul>\n<p><strong>Driver: San Francisco<\/strong><\/p>\n<ul>\n<li>Soundtrack continually loops David Bowie\u2019s Life on Mars. \u201cNext Track\u201d button just increases the volume. Replace with Ashes to Ashes.<\/li>\n<li>Cars currently talk to the player in the voice of KITT from Knightrider. Appeal to a wider audience by adding the voices of Brum and Herbie.<\/li>\n<li>Shifting near the Ghostbusters can cause permanent player death. Replace with a minigame based around Dan Aykroyd trying to convince Bill Murray to be in a 3<sup>rd<\/sup> film.<\/li>\n<\/ul>\n<p><strong>Barbie\u2019s Dream Adventure<\/strong><\/p>\n<ul>\n<li>Ability to put injured citizens out of their misery is currently context dependent based on player\u2019s decisions in the \u2018pro-life vs pro choice\u2019 round. Allow the player to euthanise civilians throughout.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s amazing how many of the top current generation games have major usability issues. I\u2019ve taken a look at some of the biggest releases out now, and have highlighted a few of the usability and user experience issues that came up!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[117],"tags":[40],"class_list":["post-1607","post","type-post","status-publish","format-standard","hentry","category-games-user-research","tag-bad-ux","grve-entry-item","grve-blog-item"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>This week\u2019s gaming usability roundup \u2013 Portal 2, Deus Ex, Driver San Francisco. - Steve Bromley - User Research<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.stevebromley.com\/blog\/2011\/10\/12\/this-weeks-gaming-usability-roundup-portal-2-deus-ex-driver-san-francisco\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"This week\u2019s gaming usability roundup \u2013 Portal 2, Deus Ex, Driver San Francisco. - Steve Bromley - User Research\" \/>\n<meta property=\"og:description\" content=\"It\u2019s amazing how many of the top current generation games have major usability issues. 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