{"id":1680,"date":"2012-01-28T17:11:35","date_gmt":"2012-01-28T16:11:35","guid":{"rendered":"http:\/\/www.stevebromley.com\/blog\/2012\/01\/28\/measuring-social-interaction-in-games-on-gamasutra\/"},"modified":"2019-11-06T17:44:59","modified_gmt":"2019-11-06T16:44:59","slug":"measuring-social-interaction-in-games-on-gamasutra","status":"publish","type":"post","link":"https:\/\/www.stevebromley.com\/blog\/2012\/01\/28\/measuring-social-interaction-in-games-on-gamasutra\/","title":{"rendered":"Measuring Social Interaction in games on Gamasutra"},"content":{"rendered":"<p>My research, in collaboration with Pejman Mirza-Babaei, Graham Mcallister &#038; Jon Napier of Relentless Software has now been <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6615\/playing_to_win_measuring_social_.php\">featured on Gamasutra<\/a>.<\/p>\n<p>The article is a summary of our work on defining how people interact when playing games, how we&#8217;ve measured this, and what we found when we applied this method to the quiz game Buzz! <\/p>\n<p>There&#8217;s been some interesting points raised in the comments, well worth the read, if I do say so myself!<\/p>\n<p><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6615\/playing_to_win_measuring_social_.php\">Read the full article here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My research, in collaboration with Pejman Mirza-Babaei, Graham Mcallister &#038; Jon Napier of Relentless Software has now been featured on Gamasutra. The article is a summary of our work on defining how people interact when playing games, how we&#8217;ve measured this, and what we found when we applied this method to the quiz game Buzz! [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[117],"tags":[],"class_list":["post-1680","post","type-post","status-publish","format-standard","hentry","category-games-user-research","grve-entry-item","grve-blog-item"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Measuring Social Interaction in games on Gamasutra - Steve Bromley - User Research<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.stevebromley.com\/blog\/2012\/01\/28\/measuring-social-interaction-in-games-on-gamasutra\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Measuring Social Interaction in games on Gamasutra - Steve Bromley - User Research\" \/>\n<meta property=\"og:description\" content=\"My research, in collaboration with Pejman Mirza-Babaei, Graham Mcallister &#038; Jon Napier of Relentless Software has now been featured on Gamasutra. The article is a summary of our work on defining how people interact when playing games, how we&#8217;ve measured this, and what we found when we applied this method to the quiz game Buzz! 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