{"id":2518,"date":"2020-05-31T13:31:34","date_gmt":"2020-05-31T12:31:34","guid":{"rendered":"http:\/\/www.stevebromley.com\/blog\/?p=2518"},"modified":"2020-07-02T13:32:40","modified_gmt":"2020-07-02T12:32:40","slug":"get-user-research-in-front-of-game-design-decisions","status":"publish","type":"post","link":"https:\/\/www.stevebromley.com\/blog\/2020\/05\/31\/get-user-research-in-front-of-game-design-decisions\/","title":{"rendered":"Get user research in front of game design decisions"},"content":{"rendered":"<p>Making video games is\u00a0fast paced, and requires user researchers to be\u00a0prompt\u00a0and\u00a0accurate in order to get in front of game design decisions. It&#8217;s pointless reporting your findings after the design team have already moved on, yet this is surprisingly common in slow research\u00a0 processes.<!--more--><\/p>\n<p>This is particularly important when streaming research sessions, as designers start to make decisions immediately about how to address the issues they see in your study.<\/p>\n<p>I spoke at the Games User Research Summer Camp about how using mind maps can help fix this, by speeding up:<\/p>\n<ul>\n<li>Taking notes during user research sessions<\/li>\n<li>Analysing\u00a0research data to find the issues within it<\/li>\n<li>Debriefing findings to designers, developers and game makers.<\/li>\n<\/ul>\n<div id=\"attachment_2526\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.youtube.com\/watch?v=sR-09PA_jZM\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2526\" class=\"size-medium wp-image-2526\" src=\"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/07\/Screenshot-2020-07-02-at-13.28.59-300x169.png\" alt=\"Get in front of game design decisions\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/07\/Screenshot-2020-07-02-at-13.28.59-300x169.png 300w, https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/07\/Screenshot-2020-07-02-at-13.28.59-768x434.png 768w, https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/07\/Screenshot-2020-07-02-at-13.28.59-1024x578.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2526\" class=\"wp-caption-text\">Get in front of game design decisions\u00a0video<\/p><\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=sR-09PA_jZM\">The thirty minute session, including some (brave) live demos. is now available on youtube, here.<\/a><\/p>\n<p>More on how to use mind maps to speed up research is covered in my book, <strong><a href=\"https:\/\/www.stevebromley.com\/book\/\">Building User Research Teams.<\/a><\/strong><\/p>\n<p><a href=\"https:\/\/www.stevebromley.com\/book\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2409 size-medium\" src=\"http:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/02\/mock-up-cropped-300x214.png\" alt=\"Building User Research Teams\" width=\"300\" height=\"214\" srcset=\"https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/02\/mock-up-cropped-300x214.png 300w, https:\/\/www.stevebromley.com\/blog\/wp-content\/uploads\/2020\/02\/mock-up-cropped.png 545w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I spoke at the Games User Research Summer Camp about how using mind maps can speed up user research, including:<\/p>\n<p>&#8211; Taking notes during user research sessions<br \/>\n&#8211; Analysing research data to find the issues within it<br \/>\n&#8211;  Debriefing findings to designers, developers and game makers.<\/p>\n<p>Here&#8217;s how to do it.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[117],"tags":[],"class_list":["post-2518","post","type-post","status-publish","format-standard","hentry","category-games-user-research","grve-entry-item","grve-blog-item"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Get user research in front of game design decisions - Steve Bromley - User Research<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.stevebromley.com\/blog\/2020\/05\/31\/get-user-research-in-front-of-game-design-decisions\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Get user research in front of game design decisions - Steve Bromley - User Research\" \/>\n<meta property=\"og:description\" content=\"I spoke at the Games User Research Summer Camp about how using mind maps can speed up user research, including:  - Taking notes during user research sessions - Analysing research data to find the issues within it - Debriefing findings to designers, developers and game makers.  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