Running the Games User Research Mentoring Scheme

Three years ago, I ran for the Games User Research Special Interest Group steering committee. There were a few things I wanted achieve during the two year tenure. One was creating the jobs board for games user research jobs. A small group of us also created the first European games user research conference during this […]

Read More

Book Release and Conference Talk

A couple of updates on things I’ve done recently… The GamesUR Book has been released! I wrote a chapter on how to run interviews for researching games, which appears in the new book “Games User Research”, published by Oxford University Press. This chapter was written a little while ago, while I was still at PlayStation, […]

Read More

Blog Posts from Parliament

As you may know, nine months ago I left PlayStation to lead the User Research Team at Parliament. Although it’s been sad to leave the world of gaming, and many awesome colleagues, it’s been nice to be able to talk more openly about the work our research team is doing, especially through Parliament’s new series […]

Read More

Measuring and Minimising Sickness in Virtual Reality

This week I gave a talk at The Research Thing on how Simulator Sickness can be identified and measured in virtual reality games, and some best practises for avoiding it. It’s based on my experience from PlayStation, and a lot of good research done by others. I’ve shared the slides below, and my notes. The […]

Read More

What’s in a games user research report?

To improve the GUR-SIG mentoring scheme, one of my goals is to produce examples of the work that user researchers do. Students on the scheme have asked about wanting to see a games user research report, however because real reports are often under NDA, mentors can find sharing real reports a challenge. To help address […]

Read More