Blog Posts from Parliament

As you may know, nine months ago I left PlayStation to lead the User Research Team at Parliament. Although it’s been sad to leave the world of gaming, and many awesome colleagues, it’s been nice to be able to talk more openly about the work our research team is doing, especially through Parliament’s new series […]

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Measuring and Minimising Sickness in Virtual Reality

This week I gave a talk at The Research Thing on how Simulator Sickness can be identified and measured in virtual reality games, and some best practises for avoiding it. It’s based on my experience from PlayStation, and a lot of good research done by others. I’ve shared the slides below, and my notes. The […]

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What’s in a games user research report?

To improve the GUR-SIG mentoring scheme, one of my goals is to produce examples of the work that user researchers do. Students on the scheme have asked about wanting to see a games user research report, however because real reports are often under NDA, mentors can find sharing real reports a challenge. To help address […]

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Running User Tests for Virtual Reality

I recently gave a talk at UXBrighton about running user tests for virtual reality. The event was a really fun evening, with some great talks from Deborah Amar and Henry Ryder, and was organised by Harvey from Player Research. In my talk, I covered some tips that I’d learned from running user research for virtual […]

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Why attend GUR conferences?

2015 was a fantastic year for games user research conferences, with another successful GUR-SIG Summit in San Francisco, the first ever European #gamesUR conference in London and others including CHI-Play and Bungie’s User Research Summer Camp. Conference season is nearly upon us again, and it’s time to look forward to the events this year. The […]

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