European Games User Research Conference – Call for Submissions now open

We’ve launched the website for #GamesUR, the first European Games User Research Conference, and are now looking for submissions. The conference is a one-day knowledge-sharing and networking event for professionals, novices and students interested in playtesting, video game user research, and the study of player psychology. It will be in London, on July 17th 2015. […]

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Some things I’ve learned about moderating playtesting sessions

1-1 playtesting sessions, where the moderator is sat in the room with an individual player (or small groups playing on one console), are a key part of games user research, and are essential for getting useful usability feedback throughout the development process. During my time at PlayStation I’ve been lucky enough to work with some […]

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The problem with AR games…

… and how User Research can help Over the last few years, I’ve researched and played many Augmented Reality games. Through this experience, and from looking at reviews of other AR games, I’ve learned how critical user research is to the production of a good AR game, and what can go wrong when research isn’t […]

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