A common question for user researchers is how many participants are required to find ‘true’ results. Clients can say “but that was only one user” as a reason to disregard a finding. A key part of our role is to explain that one user can be very significant, for example in a 5 user study, that 1 user could represent 20% of the audience.
However this doesn’t mean that 1 user is always significant for every question. In this post I will look at how opinion findings differ to usability findings, the risks to be aware of when reporting them, and some best practices when working with opinions.
I really liked the Arkham Batman games – they are probably some of my most enjoyed games from the last generation. So I was enthusiastic about playing the new Batman game for PSVita and 3DS.
Batman: Arkham Origins Blackgate is a metroidvania, and it’s impressive how it keeps many of the features from the full-fat series, including all of the gadgets and the combat system. However it has many annoying usability issues which made finishing the game a chore. Here are the worst of them:
I should say upfront that this article will contain no spoilers, in case you haven’t finished The Last Of Us yet!
I’ve written before about the importance of trophy and achievement design and the effect it can have upon the player’s experience. I recently played The Last of Us, and noticed that they made some interesting decisions in their choice of trophies which are worth discussing.