I should say upfront that this article will contain no spoilers, in case you haven’t finished The Last Of Us yet!
I’ve written before about the importance of trophy and achievement design and the effect it can have upon the player’s experience. I recently played The Last of Us, and noticed that they made some interesting decisions in their choice of trophies which are worth discussing.
Gamification at Work is a new book designed for practitioners to introduce people to implementing gamification on an enterprise level in the workplace. Through promoting best practises from user research, the book aims to avoid the bad design which apparently will cause 80% of current gamified applications to fail. Here’s what I thought.