This year I was lucky enough to go to the Games Developer Conference for the first time. It was a great opportunity to meet in person with many of the researchers I’d only spoken to online, and I also was able to see some great talks while out there. In this post, I wanted to share two of my favourite talks from the event, and also some other highlights from GDC and the GUR Summit. Click to read more…
Sometimes it can be hard enough to convince a team to test their game once. Testing a game once is great at identifying problems and issues with a game. However after the team have addressed these issues, researchers have a new challenge – convincing the team to test again.
Without retesting, it is difficult to tell if the team’s fixes have been effective, and the usability issues that were identified could still be occurring. Additionally the issues from the first round may have obscured secondary issues which weren’t picked up the first time. Today I’ll be looking at some examples of why retesting is important. Click to read more…
It’s been a few years since the last one, but I’ve finished another small flash game. This one is called “A game about dressing up cats as historical characters”. It’s a quiz game about dressing up cats as historical characters.
As a hobby project, I learned a lot during the making of this game. Here are some of the lessons learned:
A common question for user researchers is how many participants are required to find ‘true’ results. Clients can say “but that was only one user” as a reason to disregard a finding. A key part of our role is to explain that one user can be very significant, for example in a 5 user study, that 1 user could represent 20% of the audience.
However this doesn’t mean that 1 user is always significant for every question. In this post I will look at how opinion findings differ to usability findings, the risks to be aware of when reporting them, and some best practices when working with opinions.