11
Jun
2013

Will kids like my game?

“Will people like my game?” is a hard question for user researchers. This is doubly so when asking “Will children like my game?” In this article I look at why this is the case, and what games user researchers can do about it.

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11
Apr
2013

Why user researchers should learn to code

I’ve never been very good at coding. However I’ve found that the bits I do know have helped me become a better user researcher. In this post I explain how this knowledge has helped me, and why I recommend that all user researchers should learn how to code.

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15
Mar
2013

Is this the end of gamification? (updated)

I recently wrote an article for PaulOlyslager.com on gamification and looked at its history, the controversy surrounding it, and what this means to businesses interested in gamification today. Read “Is this the end of gamification” on Paul’s site.

For more on gamification, I also reviewed Gabe Zimmerman’s book “Gamification by Design” last year. Click to read more…

15
Feb
2013

Playtesting doesn’t “make games easier”

I was surprised to see the amount of misinformation and disdain for playtesting within this thread on reddit. The post is about the decision to change a route in Half Life 2 based on a single playtester getting lost for 30 minutes, and ultimately “remove the maze-like elements”.

It was interesting to see the responses from reddit users. The post title blamed the play tester for being bad at games, however there was an equally strong backlash against the idea of playtesting:

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6
Feb
2013

Games User Research in 2013

As we dive into 2013, I was interested in what this year may hold for the games user research field. I’ve asked a number of researchers, representing commercial research and academia, what they are excited about for the industry in 2013, and what they think the big themes of the next year will be for games user research. Here’s what they said:

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