Running the Games User Research Mentoring Scheme

Three years ago, I ran for the Games User Research Special Interest Group steering committee. There were a few things I wanted achieve during the two year tenure. One was creating the jobs board for games user research jobs. A small group of us also created the first European games user research conference during this […]

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Book Release and Conference Talk

A couple of updates on things I’ve done recently… The GamesUR Book has been released! I wrote a chapter on how to run interviews for researching games, which appears in the new book “Games User Research”, published by Oxford University Press. This chapter was written a little while ago, while I was still at PlayStation, […]

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What’s in a games user research report?

To improve the GUR-SIG mentoring scheme, one of my goals is to produce examples of the work that user researchers do. Students on the scheme have asked about wanting to see a games user research report, however because real reports are often under NDA, mentors can find sharing real reports a challenge. To help address […]

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Running User Tests for Virtual Reality

I recently gave a talk at UXBrighton about running user tests for virtual reality. The event was a really fun evening, with some great talks from Deborah Amar and Henry Ryder, and was organised by Harvey from Player Research. In my talk, I covered some tips that I’d learned from running user research for virtual […]

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