Applying service design principles to games development offers new opportunities for designers, researchers and producers to understand and influence the development of games. As many games move towards a model of providing content over time, a faster cadence for games development means that dedicated effort to understanding and influencing the content creation process becomes a […]
Running the Games User Research Mentoring Scheme
Three years ago, I ran for the Games User Research Special Interest Group steering committee. There were a few things I wanted achieve during the two year tenure. One was creating the jobs board for games user research jobs. A small group of us also created the first European games user research conference during this […]
Book Release and Conference Talk
A couple of updates on things I’ve done recently… The GamesUR Book has been released! I wrote a chapter on how to run interviews for researching games, which appears in the new book “Games User Research”, published by Oxford University Press. This chapter was written a little while ago, while I was still at PlayStation, […]
Measuring and Minimising Sickness in Virtual Reality
This week I gave a talk at The Research Thing on how Simulator Sickness can be identified and measured in virtual reality games, and some best practises for avoiding it. It’s based on my experience from PlayStation, and a lot of good research done by others. I’ve shared the slides below, and my notes. The […]
What’s in a games user research report?
To improve the GUR-SIG mentoring scheme, one of my goals is to produce examples of the work that user researchers do. Students on the scheme have asked about wanting to see a games user research report, however because real reports are often under NDA, mentors can find sharing real reports a challenge. To help address […]