Games User Research

Games User Research

How To Be A Games User Researcher – Steve Interviewed by Seb Long

In support of the release of the upcoming book ‘How To Be A Games User Researcher’, Steve and Seb talk about playtesting, user research and how research makes games better.

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Increase UX research impact with collaborative studies

How to work better with non-researchers, and run more impactful studies. A recent talk from the Games Research and UX online conference.

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How To Be a Games User Researcher – The Book

I’m excited to announce my next book, ‘How To Be A Games User Researcher”, is almost ready and will be released early in 2021.

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Brave UX Interview – Games User Research & Establishing User Research Teams

I was recently interviewed for Brave UX, where we explored how to start new research teams, building trust in research, and how I got started working in games user research.

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Get user research in front of game design decisions

I spoke at the Games User Research Summer Camp about how using mind maps can speed up user research, including: – Taking notes during user research sessions – Analysing research data to find the issues within it – Debriefing findings to designers, developers and game makers. Here’s how to do it.

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