I spoke at the Games User Research Summer Camp about how using mind maps can speed up user research, including:
– Taking notes during user research sessions
– Analysing research data to find the issues within it
– Debriefing findings to designers, developers and game makers.
Here’s how to do it.
User researchers are missing opportunities to improve the player experience by looking behind the scenes on how games are made. This post introduces the impact that understanding games front-to-back can have on making games better.
Three years ago, I ran for the Games User Research Special Interest Group steering committee. There were a few things I wanted achieve during the two year tenure. One was creating the jobs board for games user research jobs. A small group of us also created the first European games user research conference during this […]
A couple of updates on things I’ve done recently… The GamesUR Book has been released! I wrote a chapter on how to run interviews for researching games, which appears in the new book “Games User Research”, published by Oxford University Press. This chapter was written a little while ago, while I was still at PlayStation, […]
This week I gave a talk at The Research Thing on how Simulator Sickness can be identified and measured in virtual reality games, and some best practises for avoiding it. It’s based on my experience from PlayStation, and a lot of good research done by others. I’ve shared the slides below, and my notes. The […]