In support of the release of the upcoming book ‘How To Be A Games User Researcher’, Steve and Seb talk about playtesting, user research and how research makes games better.
Increase UX research impact with collaborative studies
How to work better with non-researchers, and run more impactful studies. A recent talk from the Games Research and UX online conference.
How To Be a Games User Researcher – Coming Soon!
I’m excited to announce my next book, ‘How To Be A Games User Researcher”, is almost ready and will be released early in 2021.
Brave UX Interview – Games User Research & Establishing User Research Teams
I was recently interviewed for Brave UX, where we explored how to start new research teams, building trust in research, and how I got started working in games user research.
Get user research in front of game design decisions
I spoke at the Games User Research Summer Camp about how using mind maps can speed up user research, including:
– Taking notes during user research sessions
– Analysing research data to find the issues within it
– Debriefing findings to designers, developers and game makers.
Here’s how to do it.