Games User Research

Games User Research

Test…then test again

Sometimes it can be hard enough to convince a team to test their game once. Testing a game once is great at identifying problems and issues with a game. However after the team have addressed these issues, researchers have a new challenge – convincing the team to test again. Without retesting, it is difficult to…

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Usability Issues in Batman: Arkham Origins Blackgate

I really liked the Arkham Batman games – they are probably some of my most enjoyed games from the last generation. So I was enthusiastic about playing the new Batman game for PSVita and 3DS. Batman: Arkham Origins Blackgate is a metroidvania, and it’s impressive how it keeps many of the features from the full-fat…

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Multiplayer: Social Aspects of Digital Gaming is out now!

Last month, the book Multiplayer: Social Aspects of Digital Gaming was released. The book looks at the social aspects of multiplayer gaming, both online and when played together in the same room (co-located). It features chapters by Richard Bartle (the father of MUD gaming) and Mark Griffiths (the games addiction expert) among others, and was…

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Book chapter out soon!

In 2011, I presented my MSc Dissertation at the

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Trophy Design in The Last of Us

I should say upfront that this article will contain no spoilers, in case you haven’t finished The Last Of Us yet! I’ve written before about the importance of trophy and achievement design and

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