This year, I’ve been working with a team of other researchers to create Europe’s first Games User Research Conference, due to be held in London on the 17th of July 2015.
This event hopes to be a great opportunity for European based researchers to get together, share new ideas and collaborate, and recreate the success of the GUR-SIG conferences held annually in San Francisco.
Support from the Games User Research community has been fantastic, and we were overwhelmed with the amount of applications to speak we received. We’re really happy with the final line-up, which has now been announced:
- Austin Harley, Riot Games on the overhaul of the main map of League of Legends: Summoner’s Rift.
- Jonathan Dankoff, Ubisoft on getting useful feedback on the narrative of a game.
- Tori Leonard, Big Fish Games on mixing methods for longterm engagement & competitor research.
- Matthew M. White, Ph.D., Deep-Silver Volition on data analysis for Saints Row.
- Mark Friend, SCEE, and Ian Hamilton, on accessibility at SCEE.
- Jonathan Debray and Hugo Wyler, Ubisoft on developing and expanding user research at Ubisoft
- Lennart Nacke, University of Waterloo on getting player insights from biometric measures.
We’ve also received fantastic support from the industry, and sponsors for the event include Spotless Interactive, Player Research and Sony Computer Entertainment Europe, who are generously sponsoring the networking event after the conference.
Full details on the #GamesUR sessions, tickets, and (most excitingly of all) the after-party are available on the #GamesUR website.
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