Games User Research

Games User Research

Game Usability: Advancing the Player Experience Book Review

I’ve recently finished reading Game Usability: Advancing the Player Experience, edited by Noah Schaffer and Katherine Isbister, which (as its title may suggest) tries to give a complete overview of the field of usability within computer games. Game usability is a relatively new topic, yet all the key figures of the field are included in…

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Shh! iPhone gaming should respect your sound settings

This one may be hard to illustrate, but it should be one of the first items on the checklist for developers, and is often missed. Let’s use a scenario to illustrate it, painting vivid pictures in your mind! You’re sat in a lecture, and the topic is domestic life in 14th Century Catalonia (We don’t…

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Mobile Games should start quickly (lets get down to business!)

Part of a series on iPhone Game Design Issues. For an introduction Textropolis, the word guessing game by Ian Marsh. Click on the app, and after a short load screen you’re playing the game – no menu options (obviously you can get back to the menu, but the game assumes, correctly, that most players will…

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Controls should be appropriate to the iPhone’s input methods (shake now!)

Part of a series on iPhone Game Design Issues. For an introduction The physical shape and size of buttons are ideally ergonomically placed to make the controller comfortable, and prevent gaming being a painful experience. They should also be placed in places that become intuitive to the user – gamers, like touch typers, should be…

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iPhone games should not be interrupted by calls.

Part of a series on iPhone Game Design Issues. For an introduction Text messages are handled by the iPhone OS, and appear as a pop up box that can be dismissed, with minimal interruption of the game (and hence needs no input from a developer). However receiving a call will shut down the game and run the…

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