Accessibility is the idea of ensuring that people of all abilities, encompassing a range of disabilities, can play your game. In 2008 Popcap reported that up to 20% of casual gamers are disabled, and hence making your game playable to people of different abilities can have a huge effect on your player base. The last […]
A short update this week, as I’ve been focused on a number of other projects, most importantly polishing off “Beyond Trash Talk – Understanding player motivation through analysis of social interaction in collocated multiplayer gaming” (of which, more soon!). Today, I’d like to share some articles on usability and user experience in games that I’ve […]
Following last weeks post on accessibility in games, this week I’m taking a look forward. The hardware announcements at E3 have highlighted how important accessibility is going to be in the future of gaming, particularly within the key themes of this year.
Like 10% of the population, I can never fly a fighter jet in the army. This is what I was told, when the optician informed me that I was colour-blind. What I wasn’t told was that I’d be rubbish at Alien Vs Predator online. However in 1999, I discovered that I couldn’t aim, since the […]