Game Accessibility Guidelines

Accessibility is the idea of ensuring that people of all abilities, encompassing a range of disabilities, can play your game. In 2008 Popcap reported that up to 20% of casual gamers are disabled, and hence making your game playable to people of different abilities can have a huge effect on your player base. The last […]

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Some great articles on games usability and player experience

A short update this week, as I’ve been focused on a number of other projects, most importantly polishing off “Beyond Trash Talk – Understanding player motivation through analysis of social interaction in collocated multiplayer gaming” (of which, more soon!). Today, I’d like to share some articles on usability and user experience in games that I’ve […]

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Accessibility in games

Like 10% of the population, I can never fly a fighter jet in the army. This is what I was told, when the optician informed me that I was colour-blind. What I wasn’t told was that I’d be rubbish at Alien Vs Predator online. However in 1999, I discovered that I couldn’t aim, since the […]

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