Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Shh! iPhone gaming should respect your sound settings

This one may be hard to illustrate, but it should be one of the first items on the checklist for developers, and is often missed. Let’s use a scenario to illustrate it, painting vivid pictures in your mind! You’re sat in a lecture, and the topic is domestic life in 14th Century Catalonia (We don’t…

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Understanding Cognition, User Experience Winners & Losers, and a Design Failure.

Understanding Cognition In order to design a positive user experience, it is important to understand how humans work from a cognitive perspective. There are three aspects of this attention, perception and memory. By understanding what humans can and can’t do, we can create models of behaviour and guidelines that will aid the user experience design,…

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Alan Cooper’s The Inmates are Running the Asylum

Alan Cooper brings together his breadth of experience with interaction design, as demonstrated through his works with Visual Basic, and consulting with many prominent clients in order to explain the need for, and the role of interaction designers. Having recently finished the book, and found it very educational, I’ll draw out, and discuss some of…

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Evaluating existing technologies, paper prototypes in action, Windows 7 and the disappointing user experience of my DVD player!

This week our HCI course featured an introduction to starting the design process by evaluating existing technologies, and the key advantages of this were made apparent when we started to build paper prototypes. In an abstract sense, the advantages of evaluating existing technology is that aids redesign - you can see what elements turned out…

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Mobile Games should start quickly (lets get down to business!)

Part of a series on iPhone Game Design Issues. For an introduction Textropolis, the word guessing game by Ian Marsh. Click on the app, and after a short load screen you’re playing the game – no menu options (obviously you can get back to the menu, but the game assumes, correctly, that most players will…

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