Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Controls should be appropriate to the iPhone’s input methods (shake now!)

Part of a series on iPhone Game Design Issues. For an introduction The physical shape and size of buttons are ideally ergonomically placed to make the controller comfortable, and prevent gaming being a painful experience. They should also be placed in places that become intuitive to the user – gamers, like touch typers, should be…

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iPhone games should not be interrupted by calls.

Part of a series on iPhone Game Design Issues. For an introduction Text messages are handled by the iPhone OS, and appear as a pop up box that can be dismissed, with minimal interruption of the game (and hence needs no input from a developer). However receiving a call will shut down the game and run the…

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Introduction to Human Computer Interaction

The first lecture from Dr Graham Mcallister ( ) has shared an article which highlights the importance of good usability design, where altering just one button an a high traffic website had an immediate effect on sales – ( The $300 million button)   The fails miserably. Within the course we are getting the opportunity…

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iPhone Game Design Heuristics

Within the field of usability, heuristics are ‘shortcuts’ to overcoming major usability issues, and are often used to supplement user testing. They can quickly identify large usability issues, early in the development process, and prevent the need for major redesigns further down the software development process. If many of these issues didn’t become addressed until…

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