Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Speakers announced for the European #GamesUR conference – Tickets on sale now!

This year, I've been working with a team of other researchers to create Europe's first Games User Research Conference, due to be held in London on the 17th of July 2015. This event hopes to be a great opportunity for European based researchers to get together, share new ideas and collaborate, and recreate the success…

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Some things I’ve learned about observing playtesting sessions

Being the observer is often seen as the less glamorous side of usability testing. While the moderator gets to meet and interact directly with the player, the observer is trapped behind the one-way mirror. However it is actually the more important of the two roles – the observer is the one who is identifying and…

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Some things I’ve learned about moderating playtesting sessions

1-1 playtesting sessions, where the moderator is sat in the room with an individual player (or small groups playing on one console), are a key part of games user research, and are essential for getting useful usability feedback throughout the development process. During my time at PlayStation I’ve been lucky enough to work with some…

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The problem with AR games…

… and how User Research can help Over the last few years, I've researched and played many Augmented Reality games. Through this experience, and from looking at reviews of other AR games, I’ve learned how critical user research is to the production of a good AR game, and what can go wrong when research isn’t…

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