Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

How To Be A Games User Researcher – Steve Interviewed by Seb Long

In support of the release of the upcoming book ‘How To Be A Games User Researcher’, Steve and Seb talk about playtesting, user research and how research makes games better.

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Your A/B tests and surveys are missing information

Quantitative experiments are an extremely powerful tool for product development. However relying solely on quantitative methods misses valuable data. This wastes your product and development team’s time and costs your company money. Read on to learn why a mixed-methods approach is best for finding data to inform product decisions.

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Increase UX research impact with collaborative studies

How to work better with non-researchers, and run more impactful studies. A recent talk from the Games Research and UX online conference.

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Plant your research team flag

Many of the points in Jeff Gothelf’s new book ‘Forever Employable’ help a new user research team describe what they do. In this post, I want to share how the idea of ‘planting your flag’ can help a new research team, and how to apply it in your own organisation

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How To Be a Games User Researcher – The Book

I’m excited to announce my next book, ‘How To Be A Games User Researcher”, is almost ready and will be released early in 2021.

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